This package was debianized by Bruno "Fuddl" Kleinert <fuddl@tauware.de> on
Tue,  9 Jan 2007 18:19:30 +0100.

It was downloaded from http://sauerbraten.org/

Sauerbraten is copyright Wouter "Aardappel" van Oortmerssen

Upstream Authors:
Wouter "Aardappel" van Oortmerssen
Lee "Eihrul" Salzman
Mike "Gilt" Dysart
Robert Pointon
Adrian "driAn" Henke
Jerry Siebe
Julian Mayer
Kurt "kdoom" Kessler
Shane Nieb
Clarence "sparr" Risher
John "metlslime" fitzgibbons
driAn
voot
shadow
staffy
JCDPC
ZappaZ
RatBoy
MakkE
Dietmar "dcp" Pier 
DarthVim
Shane Nieb
Sock
Iikka "Fingers" Keranen
metlslime
Than
Remedy Entertainment Ltd.
Seth & Ulrich Galbraith
Brian "EvilBastard" Collins
Conrad
Magarnigal
Psionic
James Green
Andreas Möller
Ryan Butts & Jeramy Cooke
Marc "Fanatic" A. Pullen 
Kristian "sleepwalker" Duske
Pushplay


The Sauerbraten game is freeware, you may freely distribute the Sauerbraten archive/installer unmodified on any media. You may re-compress using different archival formats suitable for your OS (i.e. zip/tgz/rpm/deb/dmg), any changes beyond that require my explicit permission.

You may play Sauerbraten for any purpose as long as you don't blame me for any damages incurred.

If you want to produce new content with the sauerbraten engine, you have to be aware that the source code may be Open Source, but the game and the media it consist of have their individual licenses and copyrights. This means that you have roughly 3 options:

    * You may produce new content for the sauerbraten game, for example as a "custom map" (.ogz/.cfg/textures etc). Contributing to the original game is most welcome, and the most productive way of working with sauerbraten.
    * If you want to create your own gameplay beyond what you can do with a map, the best way to do this is as a "mod" (same as above, but with new executable that incorporates your gameplay), that requires an existing install of sauerbraten, and installs only the new files you created in parallel to the existing files.
    * If you insist on making a standalone game based on sauerbraten, do realize that only the sourcecode is yours to use freely (if you abide by the ZLIB license, see below), not the media. You CANNOT simply redistribute the entire sauerbraten package with your modified files, as the majority of game media is not yours to use freely (it is made by many authors with a variety of licences and copyright restrictions). Unless you have explicit permission from the authors, or the readme says explicitly "may be used for any purpose" or similar language, it will be illegal to include in your standalone game based on the sauerbraten engine (you may not assume that just because a file has no explicit license, that it is free of copyright). Therefore, if you wish to produce a standalone game, be prepared to make many of the maps, models, textures, sounds etc from scratch yourself.

In this sense sauerbraten is similar to games like Quake (its code is Open Source, but its media is not), it is a game that is meant to be added to, not copied and used as a template. Sauerbraten is not meant to be a quick game creation kit, it is a game.


Some content of this package is differently licensed and copyrighted. See below:

packages/base/:

Description
===========
Maps and map config files in this directory:

curvedm, darkdeath, fb_c, k_rpg1, killfactory, ksauer1, moonlite,
oasis, shadowed, thetowers, kmap5

by "Kurtis84"
Kurtis Kesler
e-mail: kurtk84@fidmail.com

===================================================================================================
These files have been licensed under a the
"Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )"
===================================================================================================

You are free:

    * to copy, distribute, display, and perform the work
    * to make derivative works

Under the following conditions:

"by"
     -Attribution. You must give the original author credit.
"nc"
     -Non-Commercial. You may not use this work for commercial purposes.
"sa"
     -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting 
      work only under a licence identical to this one.

    * For any reuse or distribution, you must make clear to others the licence terms of this work.
    * Any of these conditions can be waived if you get permission from the copyright holder.

Your fair use and other rights are in no way affected by the above.

This is a human-readable summary of the Legal Code (the full licence).

=====================================================================================================

See:

http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB

for the original "human readable" document.

http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode

for the full legal code.

visit creativecommons.org for general information and translations of the above documents.


======================================================================================================


packages/ik2k/:

================================================================
Title                   : IK2K textures, 24bit (for Q3A & others)
Date                    : 2/22/2001
Author                  : Iikka "Fingers" Keranen
                          (or Ker&auml;nen if you like em dots better)
Email Address           : fingers@mail.planetquake.com
Home Page               : www.digital-eel.com/surface/

Filenames               : ik2k_art_jpg.zip     (19 textures)
                          ik2k_art_tga.zip
                          ik2k_brick_jpg.zip   (98)
                          ik2k_brick_tga.zip
                          ik2k_carpet_jpg.zip  (8)
                          ik2k_carpet_tga.zip
                          ik2k_ground_jpg.zip  (21)
                          ik2k_ground_tga.zip
                          ik2k_misc_jpg.zip    (14)
                          ik2k_misc_tga.zip
                          ik2k_stone_jpg.zip   (20)
                          ik2k_stone_tga.zip
                          ik2k_wood_jpg.zip    (98)
                          ik2k_wood_tga.zip
                          ik2k_skylake.zip     (environment map)

Description             : 278 high-res, truecolor textures that can
                          be used in Q3A or any other game that uses
                          TGA or JPG. Broken up in different categories
                          based on material or theme.

                          Q3A shader files are provided with the
                          textures that require them. You will need
                          to change the texture path names to use
                          with your own levels though.

Installation            : You should unzip the texture files into
                          separate folders, and move individual
                          textures into your level's texture folder
                          as you texture your level. The example
                          shaders will work best if you initially
                          unzip the textures in their respective
                          folders under baseq3/textures/ . For
                          example, ik2k_wood_*.zip goes to folder
                          baseq3/textures/ik2k_wood/ . However, when
                          you're about to release your level you
                          should make sure it's loading all of its
                          textures from your own folder.

                          The only exception is the environment map.
                          It should always be placed in baseq3/env/

                          NOTE: a sky shader that uses the lake
                          environment map is included in ik2k_misc.

================================================================

* Legal Stuff *

These textures, either standalone or as a part of a level, mod or other
product may be freely used and distributed on a non-commercial basis
via electronic media (Internet, FTP, BBS) only. Commercial use, ie.
anything that involves any kind of payment from the user, is prohibited.
The only exception is including levels or mods that use these textures
on a magazine cover CD. This is accepted, given that the level designer
or mod author has also given their permission for the magazine to
include their work.

These textures may also be freely modified by the user, or used as a
base for additional texture artwork. Any modified versions of the
textures remain my property, and the above restrictions still apply.

If you want to use these textures as a part of a commercial product,
a non-exclusive commercial license can be possible.


packages/ikbase/:

================================================================
Title                   : IKBASE textures, 24bit (for Q3A & others)
Date                    : 7/09/2000
Filename                : ikbase070900_jpg.zip
                          ikbase070900_tga.zip
                          (also available as several smaller zips)
Author                  : Iikka "Fingers" Keranen
                          (or Ker&auml;nen if you like em dots better)
Email Address           : fingers@mail.planetquake.com
Home Page               : www.digital-eel.com/surface/
Description             : 223 high-res, truecolor textures that can
                          be used in Q3A or any other game that uses
                          TGA or JPG.

================================================================

* Legal Stuff *

These textures, either standalone or as a part of a level, mod or other
product may be freely used and distributed on a non-commercial basis
via electronic media (Internet, FTP, BBS) only. Commercial use, ie.
anything that involves any kind of payment from the user, is prohibited.
The only exception is including levels or mods that use these textures
on a magazine cover CD. This is accepted, given that the level designer
or mod author has also given their permission for the magazine to
include their work.

These textures may also be freely modified by the user, or used as a
base for additional texture artwork. Any modified versions of the
textures remain my property, and the above restrictions still apply.

If you want to use these textures as a part of a commercial product,
a non-exclusive commercial license can be possible.


packages/models/rpg/characters/rat/,
packages/models/rpg/characters/mman/,
packages/models/rpg/characters/wolf/,
packages/models/rpg/characters/golem/,
packages/models/rpg/characters/horse/,
packages/models/rpg/characters/dragon/,
packages/models/rpg/characters/npcman/:

This license supercedes all previous licenses of artistic content presented to Wouter Van Oortmerssen and the Sauerbraten Art Team.
They have the sole right, besides the author, John A. Siar, to alter, use, and distribute all content presented to them by
the author for use in the Sauerbraten game engine and any non-commercial projects related to the Sauerbraten game engine.
The list includes, but is not limited to;

all animation .md3 files presented by the author
native gimp .xcf files for use in texture creation
configuration files for animation
skins and textures


No money may be made from these items in any way without first contacting the author at johnny3d AT promail DOT ca.
If there is a discrepancy as to the license or use of the content contact the author.  Each individual license of each
item is active provided they do not conflict with the above license.  In the case of a conflict this license immediately
overrides any other.


For a complete list of each item contact the author.  All items are copyright John A. Siar and must follow the above license
and each non-conflicting individual licenses included with any of the items, less the above license is used.


packages/models/rpg/characters/grizzly/:

Bear Model

md3 modeling and animation and textures by John A. Siar geargolem@titanium3d.com


The md3, cfg and jpgs here are released under the Creative Commons License,  Attribution-NoDerivs-Noncommercial 1.0  http://creativecommons.org/licenses/by-nd-nc/1.0/


This license supercedes all previous licenses of artistic content presented to Wouter Van Oortmerssen and the Sauerbraten Art Team.
They have the sole right, besides the author, John A. Siar, to alter, use, and distribute all content presented to them by
the author for use in the Sauerbraten game engine and any non-commercial projects related to the Sauerbraten game engine.
The list includes, but is not limited to;

all animation .md3 files presented by the author
native gimp .xcf files for use in texture creation
configuration files for animation
skins and textures


No money may be made from these items in any way without first contacting the author at johnny3d AT promail DOT ca.
If there is a discrepancy as to the license or use of the content contact the author.  Each individual license of each
item is active provided they do not conflict with the above license.  In the case of a conflict this license immediately
overrides any other.


For a complete list of each item contact the author.  All items are copyright John A. Siar and must follow the above license
and each non-conflicting individual licenses included with any of the items, less the above license is used.


packages/models/gibc/,
packages/models/gibh/:

"gpl quake gib models replacements"

including basic gibs, zombie gibs, and a player head gib
(could actually be used for other people's heads)

Copyright (C) 2000  Ulrich Galbraith

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 1 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA


Ulrich Galbraith
"Zancrus"
zancrus@yahoo.com


packages/models/boost/,
packages/models/flags/:

Files in this folder:

by "makkE"
Markus Bekel
e-mail: makk_e@web.de

===================================================================================================
These files have been licensed under a the
"Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )"
===================================================================================================

You are free:

    * to copy, distribute, display, and perform the work
    * to make derivative works

Under the following conditions:

"by"
     -Attribution. You must give the original author credit.
"nc"
     -Non-Commercial. You may not use this work for commercial purposes.
"sa"
     -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting       work only under a licence identical to this one.

    * For any reuse or distribution, you must make clear to others the licence terms of this work.
    * Any of these conditions can be waived if you get permission from the copyright holder.

Your fair use and other rights are in no way affected by the above.

This is a human-readable summary of the Legal Code (the full licence).

=====================================================================================================

See:

http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB

for the original "human readable" document.

http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode

for the full legal code.

visit creativecommons.org for general information and translations of the above documents.


packages/models/doors/door_02/,
packages/models/doors/door_03/:

Description
===========
Files in this folder:

skin.jpg

by "makkE"
Markus Bekel
e-mail: makk_e@web.de

tris.md3
by Shane Nieb
nieb_123@hotmail.com

===================================================================================================
These files have been licensed under a the
"Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )"
===================================================================================================

You are free:

    * to copy, distribute, display, and perform the work
    * to make derivative works

Under the following conditions:

"by"
     -Attribution. You must give the original author credit.
"nc"
     -Non-Commercial. You may not use this work for commercial purposes.
"sa"
     -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting       work only under a licence identical to this one.

    * For any reuse or distribution, you must make clear to others the licence terms of this work.
    * Any of these conditions can be waived if you get permission from the copyright holder.

Your fair use and other rights are in no way affected by the above.

This is a human-readable summary of the Legal Code (the full licence).

=====================================================================================================

See:

http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB

for the original "human readable" document.

http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode

for the full legal code.

visit creativecommons.org for general information and translations of the above documents.


packages/models/makke/:

Description
===========
Files in this folder and subfolders:

by "makkE"
Markus Bekel
e-mail: makk_e@web.de

===================================================================================================
These files have been licensed under a the
"Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )"
===================================================================================================

You are free:

    * to copy, distribute, display, and perform the work
    * to make derivative works

Under the following conditions:

"by"
     -Attribution. You must give the original author credit.
"nc"
     -Non-Commercial. You may not use this work for commercial purposes.
"sa"
     -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting       work only under a licence identical to this one.

    * For any reuse or distribution, you must make clear to others the licence terms of this work.
    * Any of these conditions can be waived if you get permission from the copyright holder.

Your fair use and other rights are in no way affected by the above.

This is a human-readable summary of the Legal Code (the full licence).

=====================================================================================================

See:

http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB

for the original "human readable" document.

http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode

for the full legal code.

visit creativecommons.org for general information and translations of the above documents.

=====================================================================================================


Note that this also includes the files in /cube/packages/models/makke

and for the "highplane" skybox and "black.jpg" found in cube/packages/makke

(!) EXEPTIONS TO THIS ARE (!) :

/cube/packages/makke/specialborder.jpg
/cube/packages/makke/specialbrick.jpg

These rely heavily on Ikka Keranens textures and remain his interlectual property according
to his license.


packages/aftas/:

the files in this folder and subfolders are property of J�sus "aftasardem" Maia.
e-mail: ardemdoem@gmail.com
you are free to use them in sauerbraten/cube maps as long as you:
1- do not make a financial profit out of my hard work (make me your best partner first!)
2- give the original author credit and make this text file accessible.
---TEXTURES------------------------------------------------------------------------------------
3- the textures can be edited and changed as long as you:
   A- credit me as the author of the source material.
   B- include this text file.
   C- AND you must distribute your resulting work under a licence identical to mine!!
-----------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------
os arquivos contidos nesse diret�rio s�o de propriedade de J�sus ""aftasardem" Maia.
e-mail : ardemdoem@gmail.com
voc� pode us�-los em mapas pra sauerbraten/cube, contanto que voc
1- n�o fa�a uso comercial (*dinheiro*) com o meu trabalho (me contate primeiro!)
2- mencione e credite o autor original e deixe esse arquivo de texto acess�vel.
----TEXTURAS------------------------------------------------------------------------------------
3- as texturas podem ser editadas ou modificadas, contanto que voc
   A- mencione e credite o autor original.
   B- deixe esse arquivo de texto acess�vel.
   C- E voc� tem que distribuir o trabalho resultante sob uma licen�a de uso id�ntica � minha!


packages/caustics/:

/* Copyright (c) Mark J. Kilgard, 1997. */

/* This program is freely distributable without licensing fees and is
   provided without guarantee or warrantee expressed or implied. This
   program is -not- in the public domain. */


packages/egyptsoc/:

============================================================
Date:             13th August 2001.
file:             tp-egyptian.zip
author:           Sock
email:            sock@planetquake.com
URL:              http://www.planetquake.com/simland
Version:          1.5

============================================================

COPYRIGHT NOTICES
-----------------

If you use any of these Egyptian shader/textures I kindly ask
YOU to give me credit for my work within your README file or
TEXT file distributed with your map/mod.


data/martin/:

explosion.jpg
fire_exp.png
guioverlay.png
guiskin.png
guislider.png
smoke_exp.png

(c) 2006-2007 Markus "makkE" Bekel
ALL RIGHTS RESERVED


packages/evil_textures/:

Copyright (c) 2001  Yves Allaire aka "evil lair" <hfx@planetquake.com>

If you use any of the textures it would be cool if you emailed me with the url 
to some screenshots if possible. 
I really would like to see what uses mappers have made of them.

[Copyright/Permissions]
-You may use these texture in your maps/mods/tc's as long as you give me 
 credit.
-You may not edit, modify any textures within this archive unless given 
 permission to do so by the author.  
-You may convert these textures to other game formats but only with the author's
 permission (me).


packages/icons/:

action.jpg
checkbox_off.jpg
checkbox_on.jpg
exit.jpg
info.jpg
menu.jpg
ogro.jpg
radio_off.jpg
radio_on.jpg
server.jpg

(c) 2006-2007 Markus "makkE" Bekel
ALL RIGHTS RESERVED


packages/models/ammo/:

Description
===========
Files in this folder:

by "makkE"
Markus Bekel
e-mail: makk_e@web.de

===================================================================================================
These files have been licensed under a the
"Creative Commons Deed / Attribution Non-commercial Share-Alike ( at-nc-sa )" 
===================================================================================================

You are free:

    * to copy, distribute, display, and perform the work
    * to make derivative works

Under the following conditions:

"by"    
     -Attribution. You must give the original author credit.
"nc"    
     -Non-Commercial. You may not use this work for commercial purposes.
"sa"    
     -Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting          work only under a licence identical to this one.

    * For any reuse or distribution, you must make clear to others the licence terms of this work.
    * Any of these conditions can be waived if you get permission from the copyright holder.

Your fair use and other rights are in no way affected by the above.

This is a human-readable summary of the Legal Code (the full licence).

=====================================================================================================

See:

http://creativecommons.org/licenses/by-nc-sa/2.5/deed.en_GB

for the original "human readable" document.

http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode

for the full legal code. 

visit creativecommons.org for general information and translations of the above documents. 


packages/models/armor/:

Armor Model

Copyright (C) 2000  Seth Galbraith
Copyright (C) 2006 Markus "makkE" Bekel

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software Foundation, 
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA

Seth Galbraith
"The Serpent Lord"
http://www.planetquake.com/simitar
sgalbrai@krl.org


packages/models/ironsnout/:

Ironsnout is copyright (c) John Siar. It is for sole use of the official 
Sauerbraten game distribution and cannot be included in other projects without 
the artist's (John Siar's) explicit consent.


packages/sounds/ambience/:

wind                     Original recording  by "Bahutan"

fire_light               Original recording  by "Slanesh"

hum                      Original recording  by "Therac 25"

night_crickets
creek                    Original recording  by "RHumphries"

forest,cycadas           Original recordings by "dobroide"


river, cavedrip          Original recordings by "acclivity"

frogs, forestflies       Original recordings by "oyes"

water                    Original recording  by "ignotus"

waterfall                Original recording  by "Corsica_S
distant_cars             Original recordings  by "fresco" and "WIM"


All these works are licensed:

http://creativecommons.org/licenses/sampling+/1.0/

Downloaded from 

freesound.iua.upf.edu


packages/blikjebier/skybox/:

Copyright 2006 Robert "BlikjeBier" van der Veeke

Copyright & Permissions:

If you use this skybox I kindly ask YOU to give me credit for my work within
your README file or TEXT file distributed with your map/mod. Also include this
README file with the Skybox files.


packages/base/:

asteroids.txt
asteroids.ogz
asteroids.cfg
asteroids.jpg


--------------------------------------------------------------------------
"ASTEROIDS" MAP FOR SAUERBRATEN by Blindabuser 2008 - [ www.magurno.com ]
--------------------------------------------------------------------------

License:

This software is released under a Creative Commons license:

"Attribution-NonCommercial-ShareAlike 2.5"


You are free:


* To copy, distribute, display, and perform the work

* To make derivative works Under the following conditions:

* Attribution. You must give the original author (Gabriele Magurno) credit.

* Non-Commercial. You may not use this work for commercial purposes.

* Share Alike. If you alter, transform, or build upon this work, you may
* distribute the resulting work only under a licence identical to this one.

* For any reuse or distribution, you must make clear to others the licence terms
* of this work.

* Any of these conditions can be waived if you get permission from the copyright
* holder.

Your fair use and other rights are in no way affected by the above.

Full license (legal code) can be found at:
http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode

--------------------------------------------------------------------------
ADDITIONAL END USER LICENSE AGREEMENT:

IMPORTANT-READ CAREFULLY: This End-User License Agreement ("EULA") is a legal
agreement between you (either an individual or a single entity) and Gabriele
Magurno ("Gabriele Magurno") for the software identified above, which includes
computer software and may include associated media, printed materials, and
"online" or electronic documentation (collectively, "SOFTWARE"). By installing,
copying, or otherwise using the SOFTWARE, you agree to be bound by the terms of
this EULA. If you do not agree to the terms of this EULA, do not install, copy
or otherwise use the SOFTWARE.

DISCLAIMER OF WARRANTIES.  To the maximum extent permitted by applicable law,
Gabriele Magurno provide the SOFTWARE AS IS AND WITH ALL FAULTS, and hereby
disclaim all warranties and conditions, either express, implied or statutory,
including, but not limited to, any (if any) implied warranties or conditions of
merchantability, of fitness for a particular purpose, of lack of viruses, of
accuracy or completeness of responses, of results, and of lack of negligence or
lack of workmanlike effort, all with regard to the SOFTWARE, and the provision
of or failure to provide Support Services.  ALSO, THERE IS NO WARRANTY OR
CONDITION OF TITLE, QUIET ENJOYMENT, QUIET POSSESSION, CORRESPONDENCE TO
DESCRIPTION OR NON-INFRINGEMENT, WITH REGARD TO THE SOFTWARE.  THE ENTIRE RISK
AS TO THE QUALITY OF OR ARISING OUT OF USE OR PERFORMANCE OF THE SOFTWARE AND
SUPPORT SERVICES, IF ANY, REMAINS WITH YOU.

EXCLUSION OF INCIDENTAL, CONSEQUENTIAL AND CERTAIN OTHER DAMAGES.  TO THE
MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL Gabriele Magurno
BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES
WHATSOEVER (INCLUDING, BUT NOT LIMITED TO, DAMAGES FOR LOSS OF PROFITS OR
CONFIDENTIAL OR OTHER INFORMATION, FOR BUSINESS INTERRUPTION, FOR PERSONAL
INJURY, FOR LOSS OF PRIVACY, FOR FAILURE TO MEET ANY DUTY INCLUDING OF GOOD
FAITH OR OF REASONABLE CARE, FOR NEGLIGENCE, AND FOR ANY OTHER PECUNIARY OR
OTHER LOSS WHATSOEVER) ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OF OR
INABILITY TO USE THE SOFTWARE, THE PROVISION OF OR FAILURE TO PROVIDE SUPPORT
SERVICES, OR OTHERWISE UNDER OR IN CONNECTION WITH ANY PROVISION OF THIS EULA,
EVEN IN THE EVENT OF THE FAULT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY,
BREACH OF CONTRACT OR BREACH OF WARRANTY OF Gabriele Magurno, AND EVEN IF
Gabriele Magurno OR ANY SUPPLIER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES.

LIMITATION OF LIABILITY AND REMEDIES. Notwithstanding any damages that you might
incur for any reason whatsoever (including, without limitation, all damages
referenced above and all direct or general damages), the entire liability of
Gabriele Magurno  under any provision of this EULA and your exclusive remedy for
all of the foregoing shall be limited to U.S.$0.00.

--------------------------------------------------------------------------


packages/base/:

fc3.txt
fc3.ogz
fc3.cfg
fc3_wallpaper.jpg
fc3.jpg

--------------------------------------------------------------------------
"FANTASY CASTLE III" MAP FOR SAUERBRATEN by Blindabuser 2007 - [ www.magurno.com
]
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License:

This software is released under a Creative Commons license:

"Attribution-NonCommercial-ShareAlike 2.5"


You are free:


* To copy, distribute, display, and perform the work

* To make derivative works Under the following conditions:

* Attribution. You must give the original author (Gabriele Magurno) credit.

* Non-Commercial. You may not use this work for commercial purposes.

* Share Alike. If you alter, transform, or build upon this work, you may
* distribute the resulting work only under a licence identical to this one.

* For any reuse or distribution, you must make clear to others the licence terms
* of this work.

* Any of these conditions can be waived if you get permission from the copyright
* holder.

Your fair use and other rights are in no way affected by the above.

Full license (legal code) can be found at:
http://creativecommons.org/licenses/by-nc-sa/2.5/legalcode

--------------------------------------------------------------------------
ADDITIONAL END USER LICENSE AGREEMENT:

IMPORTANT-READ CAREFULLY: This End-User License Agreement ("EULA") is a legal
agreement between you (either an individual or a single entity) and Gabriele
Magurno ("Gabriele Magurno") for the software identified above, which includes
computer software and may include associated media, printed materials, and
"online" or electronic documentation (collectively, "SOFTWARE"). By installing,
copying, or otherwise using the SOFTWARE, you agree to be bound by the terms of
this EULA. If you do not agree to the terms of this EULA, do not install, copy
or otherwise use the SOFTWARE.

DISCLAIMER OF WARRANTIES.  To the maximum extent permitted by applicable law,
Gabriele Magurno provide the SOFTWARE AS IS AND WITH ALL FAULTS, and hereby
disclaim all warranties and conditions, either express, implied or statutory,
including, but not limited to, any (if any) implied warranties or conditions of
merchantability, of fitness for a particular purpose, of lack of viruses, of
accuracy or completeness of responses, of results, and of lack of negligence or
lack of workmanlike effort, all with regard to the SOFTWARE, and the provision
of or failure to provide Support Services.  ALSO, THERE IS NO WARRANTY OR
CONDITION OF TITLE, QUIET ENJOYMENT, QUIET POSSESSION, CORRESPONDENCE TO
DESCRIPTION OR NON-INFRINGEMENT, WITH REGARD TO THE SOFTWARE.  THE ENTIRE RISK
AS TO THE QUALITY OF OR ARISING OUT OF USE OR PERFORMANCE OF THE SOFTWARE AND
SUPPORT SERVICES, IF ANY, REMAINS WITH YOU.

EXCLUSION OF INCIDENTAL, CONSEQUENTIAL AND CERTAIN OTHER DAMAGES.  TO THE
MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL Gabriele Magurno
BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES
WHATSOEVER (INCLUDING, BUT NOT LIMITED TO, DAMAGES FOR LOSS OF PROFITS OR
CONFIDENTIAL OR OTHER INFORMATION, FOR BUSINESS INTERRUPTION, FOR PERSONAL
INJURY, FOR LOSS OF PRIVACY, FOR FAILURE TO MEET ANY DUTY INCLUDING OF GOOD
FAITH OR OF REASONABLE CARE, FOR NEGLIGENCE, AND FOR ANY OTHER PECUNIARY OR
OTHER LOSS WHATSOEVER) ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OF OR
INABILITY TO USE THE SOFTWARE, THE PROVISION OF OR FAILURE TO PROVIDE SUPPORT
SERVICES, OR OTHERWISE UNDER OR IN CONNECTION WITH ANY PROVISION OF THIS EULA,
EVEN IN THE EVENT OF THE FAULT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY,
BREACH OF CONTRACT OR BREACH OF WARRANTY OF Gabriele Magurno, AND EVEN IF
Gabriele Magurno OR ANY SUPPLIER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES.

LIMITATION OF LIABILITY AND REMEDIES. Notwithstanding any damages that you might
incur for any reason whatsoever (including, without limitation, all damages
referenced above and all direct or general damages), the entire liability of
Gabriele Magurno  under any provision of this EULA and your exclusive remedy for
all of the foregoing shall be limited to U.S.$0.00.

--------------------------------------------------------------------------


packages/base/:

Frostbyte_Read_Me.txt
frostbyte.cfg
frostbyte.jpg
frostbyte.ogz

Copyright & Permissions:
This level is copyrighted by Robert van der Veeke, 2007.
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or
any other electronic medium that is sold for money without my explicit
permission!

If you have a mapping website, and you want to upload this map in it, or if
you're making a map pack and want to include this map, you're totally free to do
so. Always remember to include all files unmodified. Especially this readme
file.


packages/base/:

fanatic_caves.txt
fanatic_caves.cfg
fanatic_caves.jpg
fanatic_caves.ogg
fanatic_caves.ogz

Copyright 2007 Marc A. Pullen (aka Fanatic)


packages/base/:

ogrosupply.txt
ogrosupply.cfg
ogrosupply.jpg
ogrosupply.ogz

Copyright 2002-2007 David "Drakker" Pelletier


packages/base/:

wake5.txt
wake5.cfg
wake5.jpg
wake5.ogz

2007-10-05 [instagibwake@gmail.com]

This content is distributed under the following Creative Commons License.
             Attribution-NonCommercial-ShareAlike 3.0 Unported

You are free:

 * to Share — to copy, distribute and transmit the work
 * to Remix — to adapt the work
        
Under the following conditions:
        
 * Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).
 * Noncommercial. You may not use this work for commercial purposes.
 * Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.
 * For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to this web page.
 * Any of the above conditions can be waived if you get permission from the copyright holder.
 * Nothing in this license impairs or restricts the author's moral rights.
                                                      
                                                      
///////////////////////////////////////////////////////Attributes to http://www.wakeup-4-life.de

wake5 aka Greyskull is a fast map meant to be played 1on1 FFA or instagib but it is fun with up to four players. rocket/rifle/grenade/cg-jumps are encouraged!


Developers:
        wakeup

Testers:
        Drakas
        solea
        daMfr0^
        makkE
        rocknrol


packages/tech1soc/:

Copyright 2001 Sock <sock@planetquake.com>

COPYRIGHT NOTICES
-----------------

If you use any of these Tech1 shader/textures I kindly ask
YOU to give me credit for my work within your README file or
TEXT file distributed with your map/mod.



The Debian packaging is (C) 2007, Bruno "Fuddl" Kleinert <fuddl@tauware.de> and
is licensed under the GPL, see `/usr/share/common-licenses/GPL'.
