Public Member Functions |
| | vtkCaptionActor2D (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkCaptionActor2D () |
| | *Undocumented Block
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| virtual void | AttachEdgeOnlyOff () |
| | Enable/disable whether to attach the arrow only to the edge, NOT the vertices of the caption border.
|
| virtual void | AttachEdgeOnlyOn () |
| | Enable/disable whether to attach the arrow only to the edge, NOT the vertices of the caption border.
|
| virtual void | BorderOff () |
| | Enable/disable the placement of a border around the text.
|
| virtual void | BorderOn () |
| | Enable/disable the placement of a border around the text.
|
| virtual int | GetAttachEdgeOnly () |
| | Enable/disable whether to attach the arrow only to the edge, NOT the vertices of the caption border.
|
| virtual double[] | GetAttachmentPoint () |
| | Set/Get the attachment point for the caption. By default, the attachment point is defined in world coordinates, but this can be changed using vtkCoordinate methods.
|
| virtual vtkCoordinate | GetAttachmentPointCoordinate () |
| | Set/Get the attachment point for the caption. By default, the attachment point is defined in world coordinates, but this can be changed using vtkCoordinate methods.
|
| virtual int | GetBorder () |
| | Enable/disable the placement of a border around the text.
|
| virtual string | GetCaption () |
| | Define the text to be placed in the caption. The text can be multiple lines (separated by "
").
|
| virtual vtkTextProperty | GetCaptionTextProperty () |
| | Set/Get the text property.
|
| virtual int | GetLeader () |
| | Enable/disable drawing a "line" from the caption to the attachment point.
|
| virtual vtkPolyData | GetLeaderGlyph () |
| | Specify a glyph to be used as the leader "head". This could be something like an arrow or sphere. If not specified, no glyph is drawn. Note that the glyph is assumed to be aligned along the x-axis and is rotated about the origin.
|
| virtual double | GetLeaderGlyphSize () |
| | Specify the relative size of the leader head. This is expressed as a fraction of the size (diagonal length) of the renderer. The leader head is automatically scaled so that window resize, zooming or other camera motion results in proportional changes in size to the leader glyph.
|
| virtual double | GetLeaderGlyphSizeMaxValue () |
| | Specify the relative size of the leader head. This is expressed as a fraction of the size (diagonal length) of the renderer. The leader head is automatically scaled so that window resize, zooming or other camera motion results in proportional changes in size to the leader glyph.
|
| virtual double | GetLeaderGlyphSizeMinValue () |
| | Specify the relative size of the leader head. This is expressed as a fraction of the size (diagonal length) of the renderer. The leader head is automatically scaled so that window resize, zooming or other camera motion results in proportional changes in size to the leader glyph.
|
| virtual int | GetMaximumLeaderGlyphSize () |
| | Specify the maximum size of the leader head (if any) in pixels. This is used in conjunction with LeaderGlyphSize to cap the maximum size of the LeaderGlyph.
|
| virtual int | GetMaximumLeaderGlyphSizeMaxValue () |
| | Specify the maximum size of the leader head (if any) in pixels. This is used in conjunction with LeaderGlyphSize to cap the maximum size of the LeaderGlyph.
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| virtual int | GetMaximumLeaderGlyphSizeMinValue () |
| | Specify the maximum size of the leader head (if any) in pixels. This is used in conjunction with LeaderGlyphSize to cap the maximum size of the LeaderGlyph.
|
| virtual int | GetPadding () |
| | Set/Get the padding between the caption and the border. The value is specified in pixels.
|
| virtual int | GetPaddingMaxValue () |
| | Set/Get the padding between the caption and the border. The value is specified in pixels.
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| virtual int | GetPaddingMinValue () |
| | Set/Get the padding between the caption and the border. The value is specified in pixels.
|
| virtual vtkTextActor | GetTextActor () |
| | Get the text actor used by the caption. This is useful if you want to control justification and other characteristics of the text actor.
|
| virtual int | GetThreeDimensionalLeader () |
| | Indicate whether the leader is 2D (no hidden line) or 3D (z-buffered).
|
| override int | HasTranslucentPolygonalGeometry () |
| | Enable/disable whether to attach the arrow only to the edge, NOT the vertices of the caption border.
|
| override int | IsA (string type) |
| | *Undocumented Block
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| virtual void | LeaderOff () |
| | Enable/disable drawing a "line" from the caption to the attachment point.
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| virtual void | LeaderOn () |
| | Enable/disable drawing a "line" from the caption to the attachment point.
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| new vtkCaptionActor2D | NewInstance () |
| | *Undocumented Block
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| override void | ReleaseGraphicsResources (vtkWindow arg0) |
| | Enable/disable whether to attach the arrow only to the edge, NOT the vertices of the caption border.
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| override int | RenderOpaqueGeometry (vtkViewport viewport) |
| | Enable/disable whether to attach the arrow only to the edge, NOT the vertices of the caption border.
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| override int | RenderOverlay (vtkViewport viewport) |
| | Enable/disable whether to attach the arrow only to the edge, NOT the vertices of the caption border.
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| override int | RenderTranslucentPolygonalGeometry (vtkViewport arg0) |
| | Enable/disable whether to attach the arrow only to the edge, NOT the vertices of the caption border.
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| virtual void | SetAttachEdgeOnly (int _arg) |
| | Enable/disable whether to attach the arrow only to the edge, NOT the vertices of the caption border.
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| virtual void | SetAttachmentPoint (IntPtr x) |
| | Set/Get the attachment point for the caption. By default, the attachment point is defined in world coordinates, but this can be changed using vtkCoordinate methods.
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| virtual void | SetAttachmentPoint (double x, double y, double z) |
| | Set/Get the attachment point for the caption. By default, the attachment point is defined in world coordinates, but this can be changed using vtkCoordinate methods.
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| virtual void | SetBorder (int _arg) |
| | Enable/disable the placement of a border around the text.
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| virtual void | SetCaption (string caption) |
| | Define the text to be placed in the caption. The text can be multiple lines (separated by "
").
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| virtual void | SetCaptionTextProperty (vtkTextProperty p) |
| | Set/Get the text property.
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| virtual void | SetLeader (int _arg) |
| | Enable/disable drawing a "line" from the caption to the attachment point.
|
| virtual void | SetLeaderGlyph (vtkPolyData arg0) |
| | Specify a glyph to be used as the leader "head". This could be something like an arrow or sphere. If not specified, no glyph is drawn. Note that the glyph is assumed to be aligned along the x-axis and is rotated about the origin.
|
| virtual void | SetLeaderGlyphSize (double _arg) |
| | Specify the relative size of the leader head. This is expressed as a fraction of the size (diagonal length) of the renderer. The leader head is automatically scaled so that window resize, zooming or other camera motion results in proportional changes in size to the leader glyph.
|
| virtual void | SetMaximumLeaderGlyphSize (int _arg) |
| | Specify the maximum size of the leader head (if any) in pixels. This is used in conjunction with LeaderGlyphSize to cap the maximum size of the LeaderGlyph.
|
| virtual void | SetPadding (int _arg) |
| | Set/Get the padding between the caption and the border. The value is specified in pixels.
|
| virtual void | SetThreeDimensionalLeader (int _arg) |
| | Indicate whether the leader is 2D (no hidden line) or 3D (z-buffered).
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| override void | ShallowCopy (vtkProp prop) |
| | Shallow copy of this scaled text actor. Overloads the virtual vtkProp method.
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| virtual void | ThreeDimensionalLeaderOff () |
| | Indicate whether the leader is 2D (no hidden line) or 3D (z-buffered).
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| virtual void | ThreeDimensionalLeaderOn () |
| | Indicate whether the leader is 2D (no hidden line) or 3D (z-buffered).
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| | vtkActor2D (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkActor2D () |
| | Creates an actor2D with the following defaults: position (0,0) (coordinate system is viewport); at layer 0.
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| override void | GetActors2D (vtkPropCollection pc) |
| | For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
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| virtual vtkCoordinate | GetActualPosition2Coordinate () |
| | Return the actual vtkCoordinate reference that the mapper should use to position the actor. This is used internally by the mappers and should be overridden in specialized subclasses and otherwise ignored.
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| virtual vtkCoordinate | GetActualPositionCoordinate () |
| | Return the actual vtkCoordinate reference that the mapper should use to position the actor. This is used internally by the mappers and should be overridden in specialized subclasses and otherwise ignored.
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| double | GetHeight () |
| | Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
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| virtual int | GetLayerNumber () |
| | Set/Get the layer number in the overlay planes into which to render.
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| override uint | GetMTime () |
| | Return this objects MTime.
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| virtual vtkMapper2D | GetMapper () |
| | Set/Get the vtkMapper2D which defines the data to be drawn.
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| virtual double[] | GetPosition () |
| | Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D.
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| virtual double[] | GetPosition2 () |
| | Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable.
|
| virtual vtkCoordinate | GetPosition2Coordinate () |
| | Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable.
|
| virtual vtkCoordinate | GetPositionCoordinate () |
| | Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D.
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| vtkProperty2D | GetProperty () |
| | Returns this actor's vtkProperty2D. Creates a property if one doesn't already exist.
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| double | GetWidth () |
| | Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
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| void | SetDisplayPosition (int arg0, int arg1) |
| | Set the Prop2D's position in display coordinates.
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| void | SetHeight (double h) |
| | Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
|
| virtual void | SetLayerNumber (int _arg) |
| | Set/Get the layer number in the overlay planes into which to render.
|
| virtual void | SetMapper (vtkMapper2D mapper) |
| | Set/Get the vtkMapper2D which defines the data to be drawn.
|
| virtual void | SetPosition (IntPtr x) |
| | Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D.
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| virtual void | SetPosition (double x, double y) |
| | Get the PositionCoordinate instance of vtkCoordinate. This is used for for complicated or relative positioning. The position variable controls the lower left corner of the Actor2D.
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| virtual void | SetPosition2 (IntPtr x) |
| | Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable.
|
| virtual void | SetPosition2 (double x, double y) |
| | Access the Position2 instance variable. This variable controls the upper right corner of the Actor2D. It is by default relative to Position and in normalized viewport coordinates. Some 2D actor subclasses ignore the position2 variable.
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| virtual void | SetProperty (vtkProperty2D arg0) |
| | Set this vtkProp's vtkProperty2D.
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| void | SetWidth (double w) |
| | Set/Get the height and width of the Actor2D. The value is expressed as a fraction of the viewport. This really is just another way of setting the Position2 instance variable.
|
| | vtkProp (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| void | AddConsumer (vtkObject c) |
| | Tells if the prop has all the required keys.
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| virtual void | AddEstimatedRenderTime (double t, vtkViewport arg1) |
| | Tells if the prop has all the required keys.
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| virtual void | BuildPaths (vtkAssemblyPaths paths, vtkAssemblyPath path) |
| | Tells if the prop has all the required keys.
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| virtual void | DragableOff () |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
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| virtual void | DragableOn () |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
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| virtual void | GetActors (vtkPropCollection arg0) |
| | For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
|
| virtual double | GetAllocatedRenderTime () |
| | Tells if the prop has all the required keys.
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| virtual double[] | GetBounds () |
| | Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). in world coordinates. NULL means that the bounds are not defined.
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| vtkObject | GetConsumer (int i) |
| | Tells if the prop has all the required keys.
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| virtual int | GetDragable () |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
|
| virtual double | GetEstimatedRenderTime (vtkViewport arg0) |
| | Tells if the prop has all the required keys.
|
| virtual double | GetEstimatedRenderTime () |
| | Tells if the prop has all the required keys.
|
| virtual vtkMatrix4x4 | GetMatrix () |
| | These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. Generally used only for picking. See vtkProp3D for more information.
|
| virtual vtkAssemblyPath | GetNextPath () |
| | vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
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| virtual int | GetNumberOfConsumers () |
| | Tells if the prop has all the required keys.
|
| virtual int | GetNumberOfPaths () |
| | vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
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| virtual int | GetPickable () |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
|
| virtual vtkInformation | GetPropertyKeys () |
| | Set/Get property keys. Property keys can be digest by some rendering passes. For instance, the user may mark a prop as a shadow caster for a shadow mapping render pass. Keys are documented in render pass classes. Initial value is NULL.
|
| virtual uint | GetRedrawMTime () |
| | Return the mtime of anything that would cause the rendered image to appear differently. Usually this involves checking the mtime of the prop plus anything else it depends on such as properties, textures etc.
|
| virtual double | GetRenderTimeMultiplier () |
| | Tells if the prop has all the required keys.
|
| virtual bool | GetSupportsSelection () |
| | Tells if the prop has all the required keys.
|
| virtual bool | GetUseBounds () |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
|
| virtual int | GetVisibility () |
| | Set/Get visibility of this vtkProp. Initial value is true.
|
| virtual void | GetVolumes (vtkPropCollection arg0) |
| | For some exporters and other other operations we must be able to collect all the actors or volumes. These methods are used in that process.
|
| virtual bool | HasKeys (vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
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| virtual void | InitPathTraversal () |
| | vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). The following methods interface with the picking classes and return "pick paths". A pick path is a hierarchical, ordered list of props that form an assembly. Most often, when a vtkProp is picked, its path consists of a single node (i.e., the prop). However, classes like vtkAssembly and vtkPropAssembly can return more than one path, each path being several layers deep. (See vtkAssemblyPath for more information.) To use these methods - first invoke InitPathTraversal() followed by repeated calls to GetNextPath(). GetNextPath() returns a NULL pointer when the list is exhausted.
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| int | IsConsumer (vtkObject c) |
| | Tells if the prop has all the required keys.
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| virtual void | Pick () |
| | Method fires PickEvent if the prop is picked.
|
| virtual void | PickableOff () |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
|
| virtual void | PickableOn () |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
|
| virtual void | PokeMatrix (vtkMatrix4x4 arg0) |
| | These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. Generally used only for picking. See vtkProp3D for more information.
|
| void | RemoveConsumer (vtkObject c) |
| | Tells if the prop has all the required keys.
|
| virtual bool | RenderFilteredOpaqueGeometry (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
|
| virtual bool | RenderFilteredOverlay (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
|
| virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
|
| virtual bool | RenderFilteredVolumetricGeometry (vtkViewport v, vtkInformation requiredKeys) |
| | Tells if the prop has all the required keys.
|
| virtual int | RenderVolumetricGeometry (vtkViewport arg0) |
| | Tells if the prop has all the required keys.
|
| virtual void | RestoreEstimatedRenderTime () |
| | Tells if the prop has all the required keys.
|
| virtual void | SetAllocatedRenderTime (double t, vtkViewport arg1) |
| | Tells if the prop has all the required keys.
|
| virtual void | SetDragable (int _arg) |
| | Set/Get the value of the dragable instance variable. This determines if an Prop, once picked, can be dragged (translated) through space. This is typically done through an interactive mouse interface. This does not affect methods such as SetPosition, which will continue to work. It is just intended to prevent some vtkProp'ss from being dragged from within a user interface. Initial value is true.
|
| virtual void | SetEstimatedRenderTime (double t) |
| | Tells if the prop has all the required keys.
|
| virtual void | SetPickable (int _arg) |
| | Set/Get the pickable instance variable. This determines if the vtkProp can be picked (typically using the mouse). Also see dragable. Initial value is true.
|
| virtual void | SetPropertyKeys (vtkInformation keys) |
| | Set/Get property keys. Property keys can be digest by some rendering passes. For instance, the user may mark a prop as a shadow caster for a shadow mapping render pass. Keys are documented in render pass classes. Initial value is NULL.
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| void | SetRenderTimeMultiplier (double t) |
| | Tells if the prop has all the required keys.
|
| virtual void | SetUseBounds (bool _arg) |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
|
| virtual void | SetVisibility (int _arg) |
| | Set/Get visibility of this vtkProp. Initial value is true.
|
| virtual void | UseBoundsOff () |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
|
| virtual void | UseBoundsOn () |
| | In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). Initial value is true.
|
| virtual void | VisibilityOff () |
| | Set/Get visibility of this vtkProp. Initial value is true.
|
| virtual void | VisibilityOn () |
| | Set/Get visibility of this vtkProp. Initial value is true.
|
| | vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkObject () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
|
| uint | AddObserver (uint arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| uint | AddObserver (string arg0, vtkCommand arg1, float priority) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| virtual void | DebugOff () |
| | Turn debugging output off.
|
| virtual void | DebugOn () |
| | Turn debugging output on.
|
| vtkCommand | GetCommand (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| byte | GetDebug () |
| | Get the value of the debug flag.
|
| int | HasObserver (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | HasObserver (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (uint arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (string arg0, IntPtr callData) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| int | InvokeEvent (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| virtual void | Modified () |
| | Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
|
| void | RemoveAllObservers () |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObserver (vtkCommand arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObserver (uint tag) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (uint arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (string arg0, vtkCommand arg1) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (uint arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | RemoveObservers (string arg0) |
| | This is a global flag that controls whether any debug, warning or error messages are displayed.
|
| void | SetDebug (byte debugFlag) |
| | Set the value of the debug flag. A non-zero value turns debugging on.
|
| override string | ToString () |
| | Returns the result of calling vtkObject::Print as a C# string.
|
| delegate void | vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e) |
| | Generic signature for all vtkObject events.
|
| void | RemoveAllHandlersForAllEvents () |
| | Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
|
| | vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong) |
| | Automatically generated constructor - called from generated code. DO NOT call directly.
|
| | vtkObjectBase () |
| | Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
|
| virtual void | Register (vtkObjectBase o) |
| | Increase the reference count (mark as used by another object).
|
| virtual void | FastDelete () |
| | Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
|
| string | GetClassName () |
| | Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
|
| int | GetReferenceCount () |
| | Return the current reference count of this object.
|
| void | SetReferenceCount (int arg0) |
| | Sets the reference count. (This is very dangerous, use with care.)
|