ActiViz .NET  5.8.0
Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | Static Private Member Functions
Kitware.VTK.vtkGraphLayoutView Class Reference

vtkGraphLayoutView - Lays out and displays a graph More...

Inheritance diagram for Kitware.VTK.vtkGraphLayoutView:
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Collaboration diagram for Kitware.VTK.vtkGraphLayoutView:
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List of all members.

Public Member Functions

 vtkGraphLayoutView (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkGraphLayoutView ()
 *Undocumented Block
void AddIconType (string type, int index)
 Associate the icon at index "index" in the vtkTexture to all vertices containing "type" as a value in the vertex attribute array specified by IconArrayName.
void ClearIconTypes ()
 Clear all icon mappings.
virtual void ColorEdgesOff ()
 Whether to color edges. Default is off.
virtual void ColorEdgesOn ()
 Whether to color edges. Default is off.
virtual void ColorVerticesOff ()
 Whether to color vertices. Default is off.
virtual void ColorVerticesOn ()
 Whether to color vertices. Default is off.
virtual void EdgeLabelVisibilityOff ()
 Whether to show edge labels. Default is off.
virtual void EdgeLabelVisibilityOn ()
 Whether to show edge labels. Default is off.
virtual void EdgeSelectionOff ()
 Whether edges are selectable. Default is on.
virtual void EdgeSelectionOn ()
 Whether edges are selectable. Default is on.
virtual void EdgeVisibilityOff ()
 Whether to show the edges at all. Default is on.
virtual void EdgeVisibilityOn ()
 Whether to show the edges at all. Default is on.
bool GetColorEdges ()
 Whether to color edges. Default is off.
bool GetColorVertices ()
 Whether to color vertices. Default is off.
string GetEdgeColorArrayName ()
 The array to use for coloring edges. Default is "color".
string GetEdgeLabelArrayName ()
 The array to use for edge labeling. Default is "label".
virtual int GetEdgeLabelFontSize ()
 The size of the font used for edge labeling.
bool GetEdgeLabelVisibility ()
 Whether to show edge labels. Default is off.
vtkEdgeLayoutStrategy GetEdgeLayoutStrategy ()
 The layout strategy to use when performing the edge layout. This signature allows an application to create a layout object directly and simply set the pointer through this method.
string GetEdgeLayoutStrategyName ()
 The layout strategy to use when performing the edge layout. The possible strings are: "Arc Parallel" - Arc parallel edges and self loops. "Pass Through" - Use edge routes assigned to the input. Default is "Arc Parallel".
bool GetEdgeScalarBarVisibility ()
 Whether the scalar bar for edges is visible. Default is off.
bool GetEdgeSelection ()
 Whether edges are selectable. Default is on.
bool GetEdgeVisibility ()
 Whether to show the edges at all. Default is on.
int GetEnableEdgesByArray ()
 Whether to color edges. Default is off.
int GetEnableVerticesByArray ()
 Whether to color vertices. Default is off.
string GetEnabledEdgesArrayName ()
 The array to use for coloring edges.
string GetEnabledVerticesArrayName ()
 The array to use for coloring vertices.
int GetGlyphType ()
 The type of glyph to use for the vertices.
bool GetHideEdgeLabelsOnInteraction ()
 Whether to hide edge labels during mouse interactions. Default is off.
bool GetHideVertexLabelsOnInteraction ()
 Whether to hide vertex labels during mouse interactions. Default is off.
string GetIconArrayName ()
 The array used for assigning icons.
bool GetIconVisibility ()
 Whether icons are visible (default off).
vtkGraphLayoutStrategy GetLayoutStrategy ()
 The layout strategy to use when performing the graph layout. This signature allows an application to create a layout object directly and simply set the pointer through this method.
string GetLayoutStrategyName ()
 The layout strategy to use when performing the graph layout. The possible strings are:
bool GetScaledGlyphs ()
 Whether to use scaled glyphs or not. Default is off.
string GetScalingArrayName ()
 The array used for scaling (if ScaledGlyphs is ON)
string GetVertexColorArrayName ()
 The array to use for coloring vertices. The default behavior is to color by vertex degree.
string GetVertexLabelArrayName ()
 The array to use for vertex labeling. Default is "label".
virtual int GetVertexLabelFontSize ()
 The size of the font used for vertex labeling.
bool GetVertexLabelVisibility ()
 Whether to show vertex labels. Default is off.
bool GetVertexScalarBarVisibility ()
 Whether the scalar bar for vertices is visible. Default is off.
virtual void HideEdgeLabelsOnInteractionOff ()
 Whether to hide edge labels during mouse interactions. Default is off.
virtual void HideEdgeLabelsOnInteractionOn ()
 Whether to hide edge labels during mouse interactions. Default is off.
virtual void HideVertexLabelsOnInteractionOff ()
 Whether to hide vertex labels during mouse interactions. Default is off.
virtual void HideVertexLabelsOnInteractionOn ()
 Whether to hide vertex labels during mouse interactions. Default is off.
virtual void IconVisibilityOff ()
 Whether icons are visible (default off).
virtual void IconVisibilityOn ()
 Whether icons are visible (default off).
override int IsA (string type)
 *Undocumented Block
virtual int IsLayoutComplete ()
 Is the graph layout complete? This method is useful for when the strategy is iterative and the application wants to show the iterative progress of the graph layout See Also: UpdateLayout();.
new vtkGraphLayoutView NewInstance ()
 *Undocumented Block
virtual void ScaledGlyphsOff ()
 Whether to use scaled glyphs or not. Default is off.
virtual void ScaledGlyphsOn ()
 Whether to use scaled glyphs or not. Default is off.
void SetColorEdges (bool vis)
 Whether to color edges. Default is off.
void SetColorVertices (bool vis)
 Whether to color vertices. Default is off.
void SetEdgeColorArrayName (string name)
 The array to use for coloring edges. Default is "color".
void SetEdgeLabelArrayName (string name)
 The array to use for edge labeling. Default is "label".
virtual void SetEdgeLabelFontSize (int size)
 The size of the font used for edge labeling.
void SetEdgeLabelVisibility (bool vis)
 Whether to show edge labels. Default is off.
void SetEdgeLayoutStrategy (vtkEdgeLayoutStrategy s)
 The layout strategy to use when performing the edge layout. This signature allows an application to create a layout object directly and simply set the pointer through this method.
void SetEdgeLayoutStrategy (string name)
 The layout strategy to use when performing the edge layout. The possible strings are: "Arc Parallel" - Arc parallel edges and self loops. "Pass Through" - Use edge routes assigned to the input. Default is "Arc Parallel".
void SetEdgeLayoutStrategyToArcParallel ()
 The layout strategy to use when performing the edge layout. The possible strings are: "Arc Parallel" - Arc parallel edges and self loops. "Pass Through" - Use edge routes assigned to the input. Default is "Arc Parallel".
void SetEdgeLayoutStrategyToPassThrough ()
 The layout strategy to use when performing the edge layout. The possible strings are: "Arc Parallel" - Arc parallel edges and self loops. "Pass Through" - Use edge routes assigned to the input. Default is "Arc Parallel".
void SetEdgeScalarBarVisibility (bool vis)
 Whether the scalar bar for edges is visible. Default is off.
void SetEdgeSelection (bool vis)
 Whether edges are selectable. Default is on.
void SetEdgeVisibility (bool vis)
 Whether to show the edges at all. Default is on.
void SetEnableEdgesByArray (bool vis)
 Whether to color edges. Default is off.
void SetEnableVerticesByArray (bool vis)
 Whether to color vertices. Default is off.
void SetEnabledEdgesArrayName (string name)
 The array to use for coloring edges.
void SetEnabledVerticesArrayName (string name)
 The array to use for coloring vertices.
void SetGlyphType (int type)
 The type of glyph to use for the vertices.
void SetHideEdgeLabelsOnInteraction (bool vis)
 Whether to hide edge labels during mouse interactions. Default is off.
void SetHideVertexLabelsOnInteraction (bool vis)
 Whether to hide vertex labels during mouse interactions. Default is off.
void SetIconAlignment (int alignment)
 Specify where the icons should be placed in relation to the vertex. See vtkIconGlyphFilter.h for possible values.
void SetIconArrayName (string name)
 The array used for assigning icons.
void SetIconVisibility (bool b)
 Whether icons are visible (default off).
void SetLayoutStrategy (string name)
 The layout strategy to use when performing the graph layout. The possible strings are:
void SetLayoutStrategy (vtkGraphLayoutStrategy s)
 The layout strategy to use when performing the graph layout. This signature allows an application to create a layout object directly and simply set the pointer through this method.
void SetLayoutStrategyToCircular ()
 The layout strategy to use when performing the graph layout. The possible strings are:
void SetLayoutStrategyToClustering2D ()
 The layout strategy to use when performing the graph layout. The possible strings are:
void SetLayoutStrategyToCommunity2D ()
 The layout strategy to use when performing the graph layout. The possible strings are:
void SetLayoutStrategyToCone ()
 The layout strategy to use when performing the graph layout. The possible strings are:
void SetLayoutStrategyToCosmicTree ()
 The layout strategy to use when performing the graph layout. The possible strings are:
void SetLayoutStrategyToFast2D ()
 The layout strategy to use when performing the graph layout. The possible strings are:
void SetLayoutStrategyToForceDirected ()
 The layout strategy to use when performing the graph layout. The possible strings are:
void SetLayoutStrategyToPassThrough ()
 The layout strategy to use when performing the graph layout. The possible strings are:
void SetLayoutStrategyToRandom ()
 The layout strategy to use when performing the graph layout. The possible strings are:
void SetLayoutStrategyToSimple2D ()
 The layout strategy to use when performing the graph layout. The possible strings are:
void SetLayoutStrategyToSpanTree ()
 The layout strategy to use when performing the graph layout. The possible strings are:
void SetLayoutStrategyToTree ()
 The layout strategy to use when performing the graph layout. The possible strings are:
void SetScaledGlyphs (bool arg)
 Whether to use scaled glyphs or not. Default is off.
void SetScalingArrayName (string name)
 The array used for scaling (if ScaledGlyphs is ON)
void SetVertexColorArrayName (string name)
 The array to use for coloring vertices. The default behavior is to color by vertex degree.
void SetVertexLabelArrayName (string name)
 The array to use for vertex labeling. Default is "label".
virtual void SetVertexLabelFontSize (int size)
 The size of the font used for vertex labeling.
void SetVertexLabelVisibility (bool vis)
 Whether to show vertex labels. Default is off.
void SetVertexScalarBarVisibility (bool vis)
 Whether the scalar bar for vertices is visible. Default is off.
virtual void UpdateLayout ()
 This method is useful for when the strategy is iterative and the application wants to show the iterative progress of the graph layout. The application would have something like while(!IsLayoutComplete()) { UpdateLayout(); } See Also: IsLayoutComplete();.
virtual void VertexLabelVisibilityOff ()
 Whether to show vertex labels. Default is off.
virtual void VertexLabelVisibilityOn ()
 Whether to show vertex labels. Default is off.
void ZoomToSelection ()
 Reset the camera based on the bounds of the selected region.
- Public Member Functions inherited from Kitware.VTK.vtkRenderView
 vtkRenderView (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkRenderView ()
 *Undocumented Block
virtual void AddLabels (vtkAlgorithmOutput conn)
 Add labels from an input connection with an associated text property. The output must be a vtkLabelHierarchy (normally the output of vtkPointSetToLabelHierarchy).
override void ApplyViewTheme (vtkViewTheme theme)
 Applies a view theme to this view.
virtual void DisplayHoverTextOff ()
 Whether the view should display hover text.
virtual void DisplayHoverTextOn ()
 Whether the view should display hover text.
virtual bool GetDisplayHoverText ()
 Whether the view should display hover text.
IntPtr GetDisplaySize ()
 Set the display size of the icon (which may be different from the icon size). By default, if this value is not set, the the IconSize is used.
void GetDisplaySize (ref int dsx, ref int dsy)
 Set the display size of the icon (which may be different from the icon size). By default, if this value is not set, the the IconSize is used.
virtual int[] GetIconSize ()
 Set the size of each icon in the icon texture.
virtual void GetIconSize (ref int _arg1, ref int _arg2)
 Set the size of each icon in the icon texture.
virtual void GetIconSize (IntPtr _arg)
 Set the size of each icon in the icon texture.
virtual vtkTexture GetIconTexture ()
 Set the icon sheet to use for rendering icons.
virtual int GetInteractionMode ()
 Set the render window for this view. Note that this requires special handling in order to do correctly - see the notes in the detailed description of vtkRenderViewBase.
virtual vtkInteractorObserver GetInteractorStyle ()
 Get the interactor style associated with the render view.
virtual int GetLabelPlacementMode ()
 Label placement mode. NO_OVERLAP uses vtkLabelPlacementMapper, which has a faster startup time and works with 2D or 3D labels. ALL displays all labels (Warning: This may cause incredibly slow render times on datasets with more than a few hundred labels).
virtual int GetLabelRenderMode ()
 Label render mode. FREETYPE uses the freetype label rendering. QT uses more advanced Qt-based label rendering.
virtual bool GetRenderOnMouseMove ()
 Whether to render on every mouse move.
virtual int GetSelectionMode ()
 Sets the selection mode for the render view. SURFACE selection uses vtkHardwareSelector to perform a selection of visible cells. FRUSTUM selection just creates a view frustum selection, which will select everything in the frustum.
virtual int GetSelectionModeMaxValue ()
 Sets the selection mode for the render view. SURFACE selection uses vtkHardwareSelector to perform a selection of visible cells. FRUSTUM selection just creates a view frustum selection, which will select everything in the frustum.
virtual int GetSelectionModeMinValue ()
 Sets the selection mode for the render view. SURFACE selection uses vtkHardwareSelector to perform a selection of visible cells. FRUSTUM selection just creates a view frustum selection, which will select everything in the frustum.
virtual vtkAbstractTransform GetTransform ()
 Set the view's transform. All vtkRenderedRepresentations added to this view should use this transform.
virtual void RemoveLabels (vtkAlgorithmOutput conn)
 Remove labels from an input connection.
override void Render ()
 Updates the representations, then calls Render() on the render window associated with this view.
virtual void RenderOnMouseMoveOff ()
 Whether to render on every mouse move.
virtual void RenderOnMouseMoveOn ()
 Whether to render on every mouse move.
virtual void SetDisplayHoverText (bool b)
 Whether the view should display hover text.
virtual void SetDisplaySize (int _arg1, int _arg2)
 Set the display size of the icon (which may be different from the icon size). By default, if this value is not set, the the IconSize is used.
void SetDisplaySize (IntPtr _arg)
 Set the display size of the icon (which may be different from the icon size). By default, if this value is not set, the the IconSize is used.
virtual void SetIconSize (int _arg1, int _arg2)
 Set the size of each icon in the icon texture.
void SetIconSize (IntPtr _arg)
 Set the size of each icon in the icon texture.
virtual void SetIconTexture (vtkTexture texture)
 Set the icon sheet to use for rendering icons.
void SetInteractionMode (int mode)
 Set the render window for this view. Note that this requires special handling in order to do correctly - see the notes in the detailed description of vtkRenderViewBase.
virtual void SetInteractionModeTo2D ()
 Set the interaction mode for the view. Choices are: vtkRenderView::INTERACTION_MODE_2D - 2D interactor vtkRenderView::INTERACTION_MODE_3D - 3D interactor.
virtual void SetInteractionModeTo3D ()
 Set the interaction mode for the view. Choices are: vtkRenderView::INTERACTION_MODE_2D - 2D interactor vtkRenderView::INTERACTION_MODE_3D - 3D interactor.
override void SetInteractor (vtkRenderWindowInteractor interactor)
 The render window interactor. Note that this requires special handling in order to do correctly - see the notes in the detailed description of vtkRenderViewBase.
virtual void SetInteractorStyle (vtkInteractorObserver style)
 The interactor style associated with the render view.
virtual void SetLabelPlacementMode (int mode)
 Label placement mode. NO_OVERLAP uses vtkLabelPlacementMapper, which has a faster startup time and works with 2D or 3D labels. ALL displays all labels (Warning: This may cause incredibly slow render times on datasets with more than a few hundred labels).
virtual void SetLabelPlacementModeToAll ()
 Label placement mode. NO_OVERLAP uses vtkLabelPlacementMapper, which has a faster startup time and works with 2D or 3D labels. ALL displays all labels (Warning: This may cause incredibly slow render times on datasets with more than a few hundred labels).
virtual void SetLabelPlacementModeToNoOverlap ()
 Label placement mode. NO_OVERLAP uses vtkLabelPlacementMapper, which has a faster startup time and works with 2D or 3D labels. ALL displays all labels (Warning: This may cause incredibly slow render times on datasets with more than a few hundred labels).
virtual void SetLabelRenderMode (int mode)
 Label render mode. FREETYPE uses the freetype label rendering. QT uses more advanced Qt-based label rendering.
virtual void SetLabelRenderModeToFreetype ()
 Label render mode. FREETYPE uses the freetype label rendering. QT uses more advanced Qt-based label rendering.
virtual void SetLabelRenderModeToQt ()
 Label render mode. FREETYPE uses the freetype label rendering. QT uses more advanced Qt-based label rendering.
void SetRenderOnMouseMove (bool b)
 Whether to render on every mouse move.
override void SetRenderWindow (vtkRenderWindow win)
 Set the render window for this view. Note that this requires special handling in order to do correctly - see the notes in the detailed description of vtkRenderViewBase.
virtual void SetSelectionMode (int _arg)
 Sets the selection mode for the render view. SURFACE selection uses vtkHardwareSelector to perform a selection of visible cells. FRUSTUM selection just creates a view frustum selection, which will select everything in the frustum.
void SetSelectionModeToFrustum ()
 Sets the selection mode for the render view. SURFACE selection uses vtkHardwareSelector to perform a selection of visible cells. FRUSTUM selection just creates a view frustum selection, which will select everything in the frustum.
void SetSelectionModeToSurface ()
 Sets the selection mode for the render view. SURFACE selection uses vtkHardwareSelector to perform a selection of visible cells. FRUSTUM selection just creates a view frustum selection, which will select everything in the frustum.
virtual void SetTransform (vtkAbstractTransform transform)
 Set the view's transform. All vtkRenderedRepresentations added to this view should use this transform.
- Public Member Functions inherited from Kitware.VTK.vtkRenderViewBase
 vtkRenderViewBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkRenderViewBase ()
 *Undocumented Block
virtual vtkRenderWindowInteractor GetInteractor ()
 The render window interactor. Note that this requires special handling in order to do correctly - see the notes in the detailed description of vtkRenderViewBase.
virtual vtkRenderWindow GetRenderWindow ()
 Get a handle to the render window.
virtual vtkRenderer GetRenderer ()
 Gets the renderer for this view.
virtual void ResetCamera ()
 Updates the representations, then calls ResetCamera() on the renderer associated with this view.
virtual void ResetCameraClippingRange ()
 Updates the representations, then calls ResetCameraClippingRange() on the renderer associated with this view.
virtual void SetRenderer (vtkRenderer ren)
 Sets the renderer for this view.
- Public Member Functions inherited from Kitware.VTK.vtkView
 vtkView (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkView ()
 *Undocumented Block
void AddRepresentation (vtkDataRepresentation rep)
 Adds the representation to the view.
vtkDataRepresentation AddRepresentationFromInput (vtkDataObject input)
 Convenience method which creates a simple representation with the specified input and adds it to the view. NOTE: The returned representation pointer is not reference-counted, so you MUST call Register() on the representation if you want to keep a reference to it.
vtkDataRepresentation AddRepresentationFromInputConnection (vtkAlgorithmOutput conn)
 Convenience method which creates a simple representation with the connection and adds it to the view. Returns the representation internally created. NOTE: The returned representation pointer is not reference-counted, so you MUST call Register() on the representation if you want to keep a reference to it.
int GetNumberOfRepresentations ()
 Returns the number of representations from first port(0) in this view.
vtkCommand GetObserver ()
 Apply a theme to the view.
vtkDataRepresentation GetRepresentation (int index)
 The representation at a specified index.
bool IsRepresentationPresent (vtkDataRepresentation rep)
 Check to see if a representation is present in the view.
void RegisterProgress (vtkObject algorithm, string message)
 Meant for use by subclasses and vtkRepresentation subclasses. Call this method to register vtkObjects (generally vtkAlgorithm subclasses) which fire vtkCommand::ProgressEvent with the view. The view listens to vtkCommand::ProgressEvent and fires ViewProgressEvent with ViewProgressEventCallData containing the message and the progress amount. If message is not provided, then the class name for the algorithm is used.
void RemoveAllRepresentations ()
 Removes all representations from the view.
void RemoveRepresentation (vtkDataRepresentation rep)
 Removes the representation from the view.
void RemoveRepresentation (vtkAlgorithmOutput rep)
 Removes any representation with this connection from the view.
void SetRepresentation (vtkDataRepresentation rep)
 Set the representation to the view.
vtkDataRepresentation SetRepresentationFromInput (vtkDataObject input)
 Convenience method which sets the representation to the specified input and adds it to the view. NOTE: The returned representation pointer is not reference-counted, so you MUST call Register() on the representation if you want to keep a reference to it.
vtkDataRepresentation SetRepresentationFromInputConnection (vtkAlgorithmOutput conn)
 Convenience method which sets the representation with the connection and adds it to the view. Returns the representation internally created. NOTE: The returned representation pointer is not reference-counted, so you MUST call Register() on the representation if you want to keep a reference to it.
void UnRegisterProgress (vtkObject algorithm)
 Unregister objects previously registered with RegisterProgress.
virtual void Update ()
 Update the view.
- Public Member Functions inherited from Kitware.VTK.vtkObject
 vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkObject ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
uint AddObserver (uint arg0, vtkCommand arg1, float priority)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
uint AddObserver (string arg0, vtkCommand arg1, float priority)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
virtual void DebugOff ()
 Turn debugging output off.
virtual void DebugOn ()
 Turn debugging output on.
vtkCommand GetCommand (uint tag)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
byte GetDebug ()
 Get the value of the debug flag.
virtual uint GetMTime ()
 Return this object's modified time.
int HasObserver (uint arg0, vtkCommand arg1)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int HasObserver (string arg0, vtkCommand arg1)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int HasObserver (uint arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int HasObserver (string arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int InvokeEvent (uint arg0, IntPtr callData)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int InvokeEvent (string arg0, IntPtr callData)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int InvokeEvent (uint arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int InvokeEvent (string arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
virtual void Modified ()
 Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
void RemoveAllObservers ()
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObserver (vtkCommand arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObserver (uint tag)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObservers (uint arg0, vtkCommand arg1)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObservers (string arg0, vtkCommand arg1)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObservers (uint arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObservers (string arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void SetDebug (byte debugFlag)
 Set the value of the debug flag. A non-zero value turns debugging on.
override string ToString ()
 Returns the result of calling vtkObject::Print as a C# string.
delegate void vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e)
 Generic signature for all vtkObject events.
void RemoveAllHandlersForAllEvents ()
 Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
- Public Member Functions inherited from Kitware.VTK.vtkObjectBase
 vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkObjectBase ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
virtual void Register (vtkObjectBase o)
 Increase the reference count (mark as used by another object).
virtual void FastDelete ()
 Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
string GetClassName ()
 Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
int GetReferenceCount ()
 Return the current reference count of this object.
void SetReferenceCount (int arg0)
 Sets the reference count. (This is very dangerous, use with care.)

Static Public Member Functions

static new vtkGraphLayoutView New ()
 *Undocumented Block
static new int IsTypeOf (string type)
 *Undocumented Block
static new vtkGraphLayoutView SafeDownCast (vtkObjectBase o)
 *Undocumented Block

Public Attributes

new const string MRFullTypeName = "Kitware.VTK.vtkGraphLayoutView"
 Automatically generated type registration mechanics.
- Public Attributes inherited from Kitware.VTK.vtkRenderView
- Public Attributes inherited from Kitware.VTK.vtkRenderViewBase
- Public Attributes inherited from Kitware.VTK.vtkView
- Public Attributes inherited from Kitware.VTK.vtkObject
- Public Attributes inherited from Kitware.VTK.vtkObjectBase
- Public Attributes inherited from Kitware.VTK.WrappedObject
const string vtkChartsEL_dll = "libKitware.VTK.vtkCharts.Unmanaged.so"
 Export layer functions for 'vtkCharts' are exported from the DLL named by the value of this variable.
const string vtkCommonEL_dll = "libKitware.VTK.vtkCommon.Unmanaged.so"
 Export layer functions for 'vtkCommon' are exported from the DLL named by the value of this variable.
const string vtkFilteringEL_dll = "libKitware.VTK.vtkFiltering.Unmanaged.so"
 Export layer functions for 'vtkFiltering' are exported from the DLL named by the value of this variable.
const string vtkGenericFilteringEL_dll = "libKitware.VTK.vtkGenericFiltering.Unmanaged.so"
 Export layer functions for 'vtkGenericFiltering' are exported from the DLL named by the value of this variable.
const string vtkGeovisEL_dll = "libKitware.VTK.vtkGeovis.Unmanaged.so"
 Export layer functions for 'vtkGeovis' are exported from the DLL named by the value of this variable.
const string vtkGraphicsEL_dll = "libKitware.VTK.vtkGraphics.Unmanaged.so"
 Export layer functions for 'vtkGraphics' are exported from the DLL named by the value of this variable.
const string vtkHybridEL_dll = "libKitware.VTK.vtkHybrid.Unmanaged.so"
 Export layer functions for 'vtkHybrid' are exported from the DLL named by the value of this variable.
const string vtkIOEL_dll = "libKitware.VTK.vtkIO.Unmanaged.so"
 Export layer functions for 'vtkIO' are exported from the DLL named by the value of this variable.
const string vtkImagingEL_dll = "libKitware.VTK.vtkImaging.Unmanaged.so"
 Export layer functions for 'vtkImaging' are exported from the DLL named by the value of this variable.
const string vtkInfovisEL_dll = "libKitware.VTK.vtkInfovis.Unmanaged.so"
 Export layer functions for 'vtkInfovis' are exported from the DLL named by the value of this variable.
const string vtkParallelEL_dll = "libKitware.VTK.vtkParallel.Unmanaged.so"
 Export layer functions for 'vtkParallel' are exported from the DLL named by the value of this variable.
const string vtkRenderingEL_dll = "libKitware.VTK.vtkRendering.Unmanaged.so"
 Export layer functions for 'vtkRendering' are exported from the DLL named by the value of this variable.
const string vtkViewsEL_dll = "libKitware.VTK.vtkViews.Unmanaged.so"
 Export layer functions for 'vtkViews' are exported from the DLL named by the value of this variable.
const string vtkVolumeRenderingEL_dll = "libKitware.VTK.vtkVolumeRendering.Unmanaged.so"
 Export layer functions for 'vtkVolumeRendering' are exported from the DLL named by the value of this variable.
const string vtkWidgetsEL_dll = "libKitware.VTK.vtkWidgets.Unmanaged.so"
 Export layer functions for 'vtkWidgets' are exported from the DLL named by the value of this variable.

Static Public Attributes

static new readonly string MRClassNameKey = "18vtkGraphLayoutView"
 Automatically generated type registration mechanics.
- Static Public Attributes inherited from Kitware.VTK.vtkRenderView
- Static Public Attributes inherited from Kitware.VTK.vtkRenderViewBase
- Static Public Attributes inherited from Kitware.VTK.vtkView
- Static Public Attributes inherited from Kitware.VTK.vtkObject
- Static Public Attributes inherited from Kitware.VTK.vtkObjectBase

Protected Member Functions

override void Dispose (bool disposing)
 Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Static Private Member Functions

static vtkGraphLayoutView ()
 Automatically generated type registration mechanics.

Additional Inherited Members

- Public Types inherited from Kitware.VTK.vtkRenderView
enum  INTERACTION_MODE_2D_WrapperEnum { INTERACTION_MODE_2D = 0, INTERACTION_MODE_3D = 1, INTERACTION_MODE_UNKNOWN = 2 }
 Set the render window for this view. Note that this requires special handling in order to do correctly - see the notes in the detailed description of vtkRenderViewBase. More...
enum  FRUSTUM_WrapperEnum { FRUSTUM = 1, SURFACE = 0 }
 Whether the view should display hover text. More...
enum  ALL_WrapperEnum { ALL = 1, NO_OVERLAP = 0 }
 Set the display size of the icon (which may be different from the icon size). By default, if this value is not set, the the IconSize is used. More...
enum  FREETYPE_WrapperEnum { FREETYPE = 0, QT = 1 }
 Label placement mode. NO_OVERLAP uses vtkLabelPlacementMapper, which has a faster startup time and works with 2D or 3D labels. ALL displays all labels (Warning: This may cause incredibly slow render times on datasets with more than a few hundred labels). More...

Detailed Description

vtkGraphLayoutView - Lays out and displays a graph

Description vtkGraphLayoutView performs graph layout and displays a vtkGraph. You may color and label the vertices and edges using fields in the graph. If coordinates are already assigned to the graph vertices in your graph, set the layout strategy to PassThrough in this view. The default layout is Fast2D which is fast but not that good, for better layout set the layout to Simple2D or ForceDirected. There are also tree and circle layout strategies. :)

.SEE ALSO vtkFast2DLayoutStrategy vtkSimple2DLayoutStrategy vtkForceDirectedLayoutStrategy

Thanks Thanks a bunch to the holographic unfolding pattern.


Constructor & Destructor Documentation

static Kitware.VTK.vtkGraphLayoutView.vtkGraphLayoutView ( )
staticprivate

Automatically generated type registration mechanics.

Kitware.VTK.vtkGraphLayoutView.vtkGraphLayoutView ( IntPtr  rawCppThis,
bool  callDisposalMethod,
bool  strong 
)

Automatically generated constructor - called from generated code. DO NOT call directly.

Kitware.VTK.vtkGraphLayoutView.vtkGraphLayoutView ( )

*Undocumented Block


Member Function Documentation

void Kitware.VTK.vtkGraphLayoutView.AddIconType ( string  type,
int  index 
)

Associate the icon at index "index" in the vtkTexture to all vertices containing "type" as a value in the vertex attribute array specified by IconArrayName.

void Kitware.VTK.vtkGraphLayoutView.ClearIconTypes ( )

Clear all icon mappings.

virtual void Kitware.VTK.vtkGraphLayoutView.ColorEdgesOff ( )
virtual

Whether to color edges. Default is off.

virtual void Kitware.VTK.vtkGraphLayoutView.ColorEdgesOn ( )
virtual

Whether to color edges. Default is off.

virtual void Kitware.VTK.vtkGraphLayoutView.ColorVerticesOff ( )
virtual

Whether to color vertices. Default is off.

virtual void Kitware.VTK.vtkGraphLayoutView.ColorVerticesOn ( )
virtual

Whether to color vertices. Default is off.

override void Kitware.VTK.vtkGraphLayoutView.Dispose ( bool  disposing)
protected

Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Reimplemented from Kitware.VTK.vtkRenderView.

Reimplemented in Kitware.VTK.vtkHierarchicalGraphView.

virtual void Kitware.VTK.vtkGraphLayoutView.EdgeLabelVisibilityOff ( )
virtual

Whether to show edge labels. Default is off.

virtual void Kitware.VTK.vtkGraphLayoutView.EdgeLabelVisibilityOn ( )
virtual

Whether to show edge labels. Default is off.

virtual void Kitware.VTK.vtkGraphLayoutView.EdgeSelectionOff ( )
virtual

Whether edges are selectable. Default is on.

virtual void Kitware.VTK.vtkGraphLayoutView.EdgeSelectionOn ( )
virtual

Whether edges are selectable. Default is on.

virtual void Kitware.VTK.vtkGraphLayoutView.EdgeVisibilityOff ( )
virtual

Whether to show the edges at all. Default is on.

virtual void Kitware.VTK.vtkGraphLayoutView.EdgeVisibilityOn ( )
virtual

Whether to show the edges at all. Default is on.

bool Kitware.VTK.vtkGraphLayoutView.GetColorEdges ( )

Whether to color edges. Default is off.

bool Kitware.VTK.vtkGraphLayoutView.GetColorVertices ( )

Whether to color vertices. Default is off.

string Kitware.VTK.vtkGraphLayoutView.GetEdgeColorArrayName ( )

The array to use for coloring edges. Default is "color".

string Kitware.VTK.vtkGraphLayoutView.GetEdgeLabelArrayName ( )

The array to use for edge labeling. Default is "label".

virtual int Kitware.VTK.vtkGraphLayoutView.GetEdgeLabelFontSize ( )
virtual

The size of the font used for edge labeling.

bool Kitware.VTK.vtkGraphLayoutView.GetEdgeLabelVisibility ( )

Whether to show edge labels. Default is off.

vtkEdgeLayoutStrategy Kitware.VTK.vtkGraphLayoutView.GetEdgeLayoutStrategy ( )

The layout strategy to use when performing the edge layout. This signature allows an application to create a layout object directly and simply set the pointer through this method.

Here is the call graph for this function:

string Kitware.VTK.vtkGraphLayoutView.GetEdgeLayoutStrategyName ( )

The layout strategy to use when performing the edge layout. The possible strings are: "Arc Parallel" - Arc parallel edges and self loops. "Pass Through" - Use edge routes assigned to the input. Default is "Arc Parallel".

bool Kitware.VTK.vtkGraphLayoutView.GetEdgeScalarBarVisibility ( )

Whether the scalar bar for edges is visible. Default is off.

bool Kitware.VTK.vtkGraphLayoutView.GetEdgeSelection ( )

Whether edges are selectable. Default is on.

bool Kitware.VTK.vtkGraphLayoutView.GetEdgeVisibility ( )

Whether to show the edges at all. Default is on.

string Kitware.VTK.vtkGraphLayoutView.GetEnabledEdgesArrayName ( )

The array to use for coloring edges.

string Kitware.VTK.vtkGraphLayoutView.GetEnabledVerticesArrayName ( )

The array to use for coloring vertices.

int Kitware.VTK.vtkGraphLayoutView.GetEnableEdgesByArray ( )

Whether to color edges. Default is off.

int Kitware.VTK.vtkGraphLayoutView.GetEnableVerticesByArray ( )

Whether to color vertices. Default is off.

int Kitware.VTK.vtkGraphLayoutView.GetGlyphType ( )

The type of glyph to use for the vertices.

bool Kitware.VTK.vtkGraphLayoutView.GetHideEdgeLabelsOnInteraction ( )

Whether to hide edge labels during mouse interactions. Default is off.

bool Kitware.VTK.vtkGraphLayoutView.GetHideVertexLabelsOnInteraction ( )

Whether to hide vertex labels during mouse interactions. Default is off.

string Kitware.VTK.vtkGraphLayoutView.GetIconArrayName ( )

The array used for assigning icons.

bool Kitware.VTK.vtkGraphLayoutView.GetIconVisibility ( )

Whether icons are visible (default off).

vtkGraphLayoutStrategy Kitware.VTK.vtkGraphLayoutView.GetLayoutStrategy ( )

The layout strategy to use when performing the graph layout. This signature allows an application to create a layout object directly and simply set the pointer through this method.

Here is the call graph for this function:

string Kitware.VTK.vtkGraphLayoutView.GetLayoutStrategyName ( )

The layout strategy to use when performing the graph layout. The possible strings are:

  • "Random" Randomly places vertices in a box.
  • "Force Directed" A layout in 3D or 2D simulating forces on edges.
  • "Simple 2D" A simple 2D force directed layout.
  • "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better.
  • "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters.
  • "Fast 2D" A linear-time 2D layout.
  • "Pass Through" Use locations assigned to the input.
  • "Circular" Places vertices uniformly on a circle.
  • "Cone" Cone tree layout.
  • "Span Tree" Span Tree Layout. Default is "Simple 2D".
bool Kitware.VTK.vtkGraphLayoutView.GetScaledGlyphs ( )

Whether to use scaled glyphs or not. Default is off.

string Kitware.VTK.vtkGraphLayoutView.GetScalingArrayName ( )

The array used for scaling (if ScaledGlyphs is ON)

string Kitware.VTK.vtkGraphLayoutView.GetVertexColorArrayName ( )

The array to use for coloring vertices. The default behavior is to color by vertex degree.

string Kitware.VTK.vtkGraphLayoutView.GetVertexLabelArrayName ( )

The array to use for vertex labeling. Default is "label".

virtual int Kitware.VTK.vtkGraphLayoutView.GetVertexLabelFontSize ( )
virtual

The size of the font used for vertex labeling.

bool Kitware.VTK.vtkGraphLayoutView.GetVertexLabelVisibility ( )

Whether to show vertex labels. Default is off.

bool Kitware.VTK.vtkGraphLayoutView.GetVertexScalarBarVisibility ( )

Whether the scalar bar for vertices is visible. Default is off.

virtual void Kitware.VTK.vtkGraphLayoutView.HideEdgeLabelsOnInteractionOff ( )
virtual

Whether to hide edge labels during mouse interactions. Default is off.

virtual void Kitware.VTK.vtkGraphLayoutView.HideEdgeLabelsOnInteractionOn ( )
virtual

Whether to hide edge labels during mouse interactions. Default is off.

virtual void Kitware.VTK.vtkGraphLayoutView.HideVertexLabelsOnInteractionOff ( )
virtual

Whether to hide vertex labels during mouse interactions. Default is off.

virtual void Kitware.VTK.vtkGraphLayoutView.HideVertexLabelsOnInteractionOn ( )
virtual

Whether to hide vertex labels during mouse interactions. Default is off.

virtual void Kitware.VTK.vtkGraphLayoutView.IconVisibilityOff ( )
virtual

Whether icons are visible (default off).

virtual void Kitware.VTK.vtkGraphLayoutView.IconVisibilityOn ( )
virtual

Whether icons are visible (default off).

override int Kitware.VTK.vtkGraphLayoutView.IsA ( string  type)
virtual

*Undocumented Block

Reimplemented from Kitware.VTK.vtkRenderView.

Reimplemented in Kitware.VTK.vtkHierarchicalGraphView.

virtual int Kitware.VTK.vtkGraphLayoutView.IsLayoutComplete ( )
virtual

Is the graph layout complete? This method is useful for when the strategy is iterative and the application wants to show the iterative progress of the graph layout See Also: UpdateLayout();.

static new int Kitware.VTK.vtkGraphLayoutView.IsTypeOf ( string  type)
static

*Undocumented Block

Reimplemented from Kitware.VTK.vtkRenderView.

Reimplemented in Kitware.VTK.vtkHierarchicalGraphView.

static new vtkGraphLayoutView Kitware.VTK.vtkGraphLayoutView.New ( )
static

*Undocumented Block

Reimplemented from Kitware.VTK.vtkRenderView.

Reimplemented in Kitware.VTK.vtkHierarchicalGraphView.

new vtkGraphLayoutView Kitware.VTK.vtkGraphLayoutView.NewInstance ( )

*Undocumented Block

Reimplemented from Kitware.VTK.vtkRenderView.

Reimplemented in Kitware.VTK.vtkHierarchicalGraphView.

static new vtkGraphLayoutView Kitware.VTK.vtkGraphLayoutView.SafeDownCast ( vtkObjectBase  o)
static

*Undocumented Block

Reimplemented from Kitware.VTK.vtkRenderView.

Reimplemented in Kitware.VTK.vtkHierarchicalGraphView.

Here is the call graph for this function:

virtual void Kitware.VTK.vtkGraphLayoutView.ScaledGlyphsOff ( )
virtual

Whether to use scaled glyphs or not. Default is off.

virtual void Kitware.VTK.vtkGraphLayoutView.ScaledGlyphsOn ( )
virtual

Whether to use scaled glyphs or not. Default is off.

void Kitware.VTK.vtkGraphLayoutView.SetColorEdges ( bool  vis)

Whether to color edges. Default is off.

void Kitware.VTK.vtkGraphLayoutView.SetColorVertices ( bool  vis)

Whether to color vertices. Default is off.

void Kitware.VTK.vtkGraphLayoutView.SetEdgeColorArrayName ( string  name)

The array to use for coloring edges. Default is "color".

void Kitware.VTK.vtkGraphLayoutView.SetEdgeLabelArrayName ( string  name)

The array to use for edge labeling. Default is "label".

virtual void Kitware.VTK.vtkGraphLayoutView.SetEdgeLabelFontSize ( int  size)
virtual

The size of the font used for edge labeling.

void Kitware.VTK.vtkGraphLayoutView.SetEdgeLabelVisibility ( bool  vis)

Whether to show edge labels. Default is off.

void Kitware.VTK.vtkGraphLayoutView.SetEdgeLayoutStrategy ( vtkEdgeLayoutStrategy  s)

The layout strategy to use when performing the edge layout. This signature allows an application to create a layout object directly and simply set the pointer through this method.

void Kitware.VTK.vtkGraphLayoutView.SetEdgeLayoutStrategy ( string  name)

The layout strategy to use when performing the edge layout. The possible strings are: "Arc Parallel" - Arc parallel edges and self loops. "Pass Through" - Use edge routes assigned to the input. Default is "Arc Parallel".

void Kitware.VTK.vtkGraphLayoutView.SetEdgeLayoutStrategyToArcParallel ( )

The layout strategy to use when performing the edge layout. The possible strings are: "Arc Parallel" - Arc parallel edges and self loops. "Pass Through" - Use edge routes assigned to the input. Default is "Arc Parallel".

void Kitware.VTK.vtkGraphLayoutView.SetEdgeLayoutStrategyToPassThrough ( )

The layout strategy to use when performing the edge layout. The possible strings are: "Arc Parallel" - Arc parallel edges and self loops. "Pass Through" - Use edge routes assigned to the input. Default is "Arc Parallel".

void Kitware.VTK.vtkGraphLayoutView.SetEdgeScalarBarVisibility ( bool  vis)

Whether the scalar bar for edges is visible. Default is off.

void Kitware.VTK.vtkGraphLayoutView.SetEdgeSelection ( bool  vis)

Whether edges are selectable. Default is on.

void Kitware.VTK.vtkGraphLayoutView.SetEdgeVisibility ( bool  vis)

Whether to show the edges at all. Default is on.

void Kitware.VTK.vtkGraphLayoutView.SetEnabledEdgesArrayName ( string  name)

The array to use for coloring edges.

void Kitware.VTK.vtkGraphLayoutView.SetEnabledVerticesArrayName ( string  name)

The array to use for coloring vertices.

void Kitware.VTK.vtkGraphLayoutView.SetEnableEdgesByArray ( bool  vis)

Whether to color edges. Default is off.

void Kitware.VTK.vtkGraphLayoutView.SetEnableVerticesByArray ( bool  vis)

Whether to color vertices. Default is off.

void Kitware.VTK.vtkGraphLayoutView.SetGlyphType ( int  type)

The type of glyph to use for the vertices.

void Kitware.VTK.vtkGraphLayoutView.SetHideEdgeLabelsOnInteraction ( bool  vis)

Whether to hide edge labels during mouse interactions. Default is off.

void Kitware.VTK.vtkGraphLayoutView.SetHideVertexLabelsOnInteraction ( bool  vis)

Whether to hide vertex labels during mouse interactions. Default is off.

void Kitware.VTK.vtkGraphLayoutView.SetIconAlignment ( int  alignment)

Specify where the icons should be placed in relation to the vertex. See vtkIconGlyphFilter.h for possible values.

void Kitware.VTK.vtkGraphLayoutView.SetIconArrayName ( string  name)

The array used for assigning icons.

void Kitware.VTK.vtkGraphLayoutView.SetIconVisibility ( bool  b)

Whether icons are visible (default off).

void Kitware.VTK.vtkGraphLayoutView.SetLayoutStrategy ( string  name)

The layout strategy to use when performing the graph layout. The possible strings are:

  • "Random" Randomly places vertices in a box.
  • "Force Directed" A layout in 3D or 2D simulating forces on edges.
  • "Simple 2D" A simple 2D force directed layout.
  • "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better.
  • "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters.
  • "Fast 2D" A linear-time 2D layout.
  • "Pass Through" Use locations assigned to the input.
  • "Circular" Places vertices uniformly on a circle.
  • "Cone" Cone tree layout.
  • "Span Tree" Span Tree Layout. Default is "Simple 2D".
void Kitware.VTK.vtkGraphLayoutView.SetLayoutStrategy ( vtkGraphLayoutStrategy  s)

The layout strategy to use when performing the graph layout. This signature allows an application to create a layout object directly and simply set the pointer through this method.

void Kitware.VTK.vtkGraphLayoutView.SetLayoutStrategyToCircular ( )

The layout strategy to use when performing the graph layout. The possible strings are:

  • "Random" Randomly places vertices in a box.
  • "Force Directed" A layout in 3D or 2D simulating forces on edges.
  • "Simple 2D" A simple 2D force directed layout.
  • "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better.
  • "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters.
  • "Fast 2D" A linear-time 2D layout.
  • "Pass Through" Use locations assigned to the input.
  • "Circular" Places vertices uniformly on a circle.
  • "Cone" Cone tree layout.
  • "Span Tree" Span Tree Layout. Default is "Simple 2D".
void Kitware.VTK.vtkGraphLayoutView.SetLayoutStrategyToClustering2D ( )

The layout strategy to use when performing the graph layout. The possible strings are:

  • "Random" Randomly places vertices in a box.
  • "Force Directed" A layout in 3D or 2D simulating forces on edges.
  • "Simple 2D" A simple 2D force directed layout.
  • "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better.
  • "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters.
  • "Fast 2D" A linear-time 2D layout.
  • "Pass Through" Use locations assigned to the input.
  • "Circular" Places vertices uniformly on a circle.
  • "Cone" Cone tree layout.
  • "Span Tree" Span Tree Layout. Default is "Simple 2D".
void Kitware.VTK.vtkGraphLayoutView.SetLayoutStrategyToCommunity2D ( )

The layout strategy to use when performing the graph layout. The possible strings are:

  • "Random" Randomly places vertices in a box.
  • "Force Directed" A layout in 3D or 2D simulating forces on edges.
  • "Simple 2D" A simple 2D force directed layout.
  • "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better.
  • "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters.
  • "Fast 2D" A linear-time 2D layout.
  • "Pass Through" Use locations assigned to the input.
  • "Circular" Places vertices uniformly on a circle.
  • "Cone" Cone tree layout.
  • "Span Tree" Span Tree Layout. Default is "Simple 2D".
void Kitware.VTK.vtkGraphLayoutView.SetLayoutStrategyToCone ( )

The layout strategy to use when performing the graph layout. The possible strings are:

  • "Random" Randomly places vertices in a box.
  • "Force Directed" A layout in 3D or 2D simulating forces on edges.
  • "Simple 2D" A simple 2D force directed layout.
  • "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better.
  • "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters.
  • "Fast 2D" A linear-time 2D layout.
  • "Pass Through" Use locations assigned to the input.
  • "Circular" Places vertices uniformly on a circle.
  • "Cone" Cone tree layout.
  • "Span Tree" Span Tree Layout. Default is "Simple 2D".
void Kitware.VTK.vtkGraphLayoutView.SetLayoutStrategyToCosmicTree ( )

The layout strategy to use when performing the graph layout. The possible strings are:

  • "Random" Randomly places vertices in a box.
  • "Force Directed" A layout in 3D or 2D simulating forces on edges.
  • "Simple 2D" A simple 2D force directed layout.
  • "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better.
  • "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters.
  • "Fast 2D" A linear-time 2D layout.
  • "Pass Through" Use locations assigned to the input.
  • "Circular" Places vertices uniformly on a circle.
  • "Cone" Cone tree layout.
  • "Span Tree" Span Tree Layout. Default is "Simple 2D".
void Kitware.VTK.vtkGraphLayoutView.SetLayoutStrategyToFast2D ( )

The layout strategy to use when performing the graph layout. The possible strings are:

  • "Random" Randomly places vertices in a box.
  • "Force Directed" A layout in 3D or 2D simulating forces on edges.
  • "Simple 2D" A simple 2D force directed layout.
  • "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better.
  • "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters.
  • "Fast 2D" A linear-time 2D layout.
  • "Pass Through" Use locations assigned to the input.
  • "Circular" Places vertices uniformly on a circle.
  • "Cone" Cone tree layout.
  • "Span Tree" Span Tree Layout. Default is "Simple 2D".
void Kitware.VTK.vtkGraphLayoutView.SetLayoutStrategyToForceDirected ( )

The layout strategy to use when performing the graph layout. The possible strings are:

  • "Random" Randomly places vertices in a box.
  • "Force Directed" A layout in 3D or 2D simulating forces on edges.
  • "Simple 2D" A simple 2D force directed layout.
  • "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better.
  • "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters.
  • "Fast 2D" A linear-time 2D layout.
  • "Pass Through" Use locations assigned to the input.
  • "Circular" Places vertices uniformly on a circle.
  • "Cone" Cone tree layout.
  • "Span Tree" Span Tree Layout. Default is "Simple 2D".
void Kitware.VTK.vtkGraphLayoutView.SetLayoutStrategyToPassThrough ( )

The layout strategy to use when performing the graph layout. The possible strings are:

  • "Random" Randomly places vertices in a box.
  • "Force Directed" A layout in 3D or 2D simulating forces on edges.
  • "Simple 2D" A simple 2D force directed layout.
  • "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better.
  • "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters.
  • "Fast 2D" A linear-time 2D layout.
  • "Pass Through" Use locations assigned to the input.
  • "Circular" Places vertices uniformly on a circle.
  • "Cone" Cone tree layout.
  • "Span Tree" Span Tree Layout. Default is "Simple 2D".
void Kitware.VTK.vtkGraphLayoutView.SetLayoutStrategyToRandom ( )

The layout strategy to use when performing the graph layout. The possible strings are:

  • "Random" Randomly places vertices in a box.
  • "Force Directed" A layout in 3D or 2D simulating forces on edges.
  • "Simple 2D" A simple 2D force directed layout.
  • "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better.
  • "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters.
  • "Fast 2D" A linear-time 2D layout.
  • "Pass Through" Use locations assigned to the input.
  • "Circular" Places vertices uniformly on a circle.
  • "Cone" Cone tree layout.
  • "Span Tree" Span Tree Layout. Default is "Simple 2D".
void Kitware.VTK.vtkGraphLayoutView.SetLayoutStrategyToSimple2D ( )

The layout strategy to use when performing the graph layout. The possible strings are:

  • "Random" Randomly places vertices in a box.
  • "Force Directed" A layout in 3D or 2D simulating forces on edges.
  • "Simple 2D" A simple 2D force directed layout.
  • "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better.
  • "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters.
  • "Fast 2D" A linear-time 2D layout.
  • "Pass Through" Use locations assigned to the input.
  • "Circular" Places vertices uniformly on a circle.
  • "Cone" Cone tree layout.
  • "Span Tree" Span Tree Layout. Default is "Simple 2D".
void Kitware.VTK.vtkGraphLayoutView.SetLayoutStrategyToSpanTree ( )

The layout strategy to use when performing the graph layout. The possible strings are:

  • "Random" Randomly places vertices in a box.
  • "Force Directed" A layout in 3D or 2D simulating forces on edges.
  • "Simple 2D" A simple 2D force directed layout.
  • "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better.
  • "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters.
  • "Fast 2D" A linear-time 2D layout.
  • "Pass Through" Use locations assigned to the input.
  • "Circular" Places vertices uniformly on a circle.
  • "Cone" Cone tree layout.
  • "Span Tree" Span Tree Layout. Default is "Simple 2D".
void Kitware.VTK.vtkGraphLayoutView.SetLayoutStrategyToTree ( )

The layout strategy to use when performing the graph layout. The possible strings are:

  • "Random" Randomly places vertices in a box.
  • "Force Directed" A layout in 3D or 2D simulating forces on edges.
  • "Simple 2D" A simple 2D force directed layout.
  • "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better.
  • "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters.
  • "Fast 2D" A linear-time 2D layout.
  • "Pass Through" Use locations assigned to the input.
  • "Circular" Places vertices uniformly on a circle.
  • "Cone" Cone tree layout.
  • "Span Tree" Span Tree Layout. Default is "Simple 2D".
void Kitware.VTK.vtkGraphLayoutView.SetScaledGlyphs ( bool  arg)

Whether to use scaled glyphs or not. Default is off.

void Kitware.VTK.vtkGraphLayoutView.SetScalingArrayName ( string  name)

The array used for scaling (if ScaledGlyphs is ON)

void Kitware.VTK.vtkGraphLayoutView.SetVertexColorArrayName ( string  name)

The array to use for coloring vertices. The default behavior is to color by vertex degree.

void Kitware.VTK.vtkGraphLayoutView.SetVertexLabelArrayName ( string  name)

The array to use for vertex labeling. Default is "label".

virtual void Kitware.VTK.vtkGraphLayoutView.SetVertexLabelFontSize ( int  size)
virtual

The size of the font used for vertex labeling.

void Kitware.VTK.vtkGraphLayoutView.SetVertexLabelVisibility ( bool  vis)

Whether to show vertex labels. Default is off.

void Kitware.VTK.vtkGraphLayoutView.SetVertexScalarBarVisibility ( bool  vis)

Whether the scalar bar for vertices is visible. Default is off.

virtual void Kitware.VTK.vtkGraphLayoutView.UpdateLayout ( )
virtual

This method is useful for when the strategy is iterative and the application wants to show the iterative progress of the graph layout. The application would have something like while(!IsLayoutComplete()) { UpdateLayout(); } See Also: IsLayoutComplete();.

virtual void Kitware.VTK.vtkGraphLayoutView.VertexLabelVisibilityOff ( )
virtual

Whether to show vertex labels. Default is off.

virtual void Kitware.VTK.vtkGraphLayoutView.VertexLabelVisibilityOn ( )
virtual

Whether to show vertex labels. Default is off.

void Kitware.VTK.vtkGraphLayoutView.ZoomToSelection ( )

Reset the camera based on the bounds of the selected region.


Member Data Documentation

new readonly string Kitware.VTK.vtkGraphLayoutView.MRClassNameKey = "18vtkGraphLayoutView"
static

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkRenderView.

Reimplemented in Kitware.VTK.vtkHierarchicalGraphView.

new const string Kitware.VTK.vtkGraphLayoutView.MRFullTypeName = "Kitware.VTK.vtkGraphLayoutView"

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkRenderView.

Reimplemented in Kitware.VTK.vtkHierarchicalGraphView.


The documentation for this class was generated from the following file: