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Kitware.VTK.vtkRecursiveSphereDirectionEncoder Class Reference

vtkRecursiveSphereDirectionEncoder - A direction encoder based on the recursive subdivision of an octahedron More...

Inheritance diagram for Kitware.VTK.vtkRecursiveSphereDirectionEncoder:
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Collaboration diagram for Kitware.VTK.vtkRecursiveSphereDirectionEncoder:
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List of all members.

Public Member Functions

 vtkRecursiveSphereDirectionEncoder (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkRecursiveSphereDirectionEncoder ()
 Construct the object. Initialize the index table which will be used to map the normal into a patch on the recursively subdivided sphere.
override float[] GetDecodedGradient (int value)
 Given an encoded value, return a pointer to the normal vector.
override IntPtr GetDecodedGradientTable ()
 Get the decoded gradient table. There are this->GetNumberOfEncodedDirections() entries in the table, each containing a normal (direction) vector. This is a flat structure - 3 times the number of directions floats in an array.
override int GetEncodedDirection (IntPtr n)
 Given a normal vector n, return the encoded direction.
override int GetNumberOfEncodedDirections ()
 Return the number of encoded directions.
virtual int GetRecursionDepth ()
 Set / Get the recursion depth for the subdivision. This indicates how many time one triangle on the initial 8-sided sphere model is replaced by four triangles formed by connecting triangle edge midpoints. A recursion level of 0 yields 8 triangles with 6 unique vertices. The normals are the vectors from the sphere center through the vertices. The number of directions will be 11 since the four normals with 0 z values will be duplicated in the table - once with +0 values and the other time with -0 values, and an addition index will be used to represent the (0,0,0) normal. If we instead choose a recursion level of 6 (the maximum that can fit within 2 bytes) the number of directions is 16643, with 16386 unique directions and a zero normal.
virtual int GetRecursionDepthMaxValue ()
 Set / Get the recursion depth for the subdivision. This indicates how many time one triangle on the initial 8-sided sphere model is replaced by four triangles formed by connecting triangle edge midpoints. A recursion level of 0 yields 8 triangles with 6 unique vertices. The normals are the vectors from the sphere center through the vertices. The number of directions will be 11 since the four normals with 0 z values will be duplicated in the table - once with +0 values and the other time with -0 values, and an addition index will be used to represent the (0,0,0) normal. If we instead choose a recursion level of 6 (the maximum that can fit within 2 bytes) the number of directions is 16643, with 16386 unique directions and a zero normal.
virtual int GetRecursionDepthMinValue ()
 Set / Get the recursion depth for the subdivision. This indicates how many time one triangle on the initial 8-sided sphere model is replaced by four triangles formed by connecting triangle edge midpoints. A recursion level of 0 yields 8 triangles with 6 unique vertices. The normals are the vectors from the sphere center through the vertices. The number of directions will be 11 since the four normals with 0 z values will be duplicated in the table - once with +0 values and the other time with -0 values, and an addition index will be used to represent the (0,0,0) normal. If we instead choose a recursion level of 6 (the maximum that can fit within 2 bytes) the number of directions is 16643, with 16386 unique directions and a zero normal.
override int IsA (string type)
 *Undocumented Block
new
vtkRecursiveSphereDirectionEncoder 
NewInstance ()
 *Undocumented Block
virtual void SetRecursionDepth (int _arg)
 Set / Get the recursion depth for the subdivision. This indicates how many time one triangle on the initial 8-sided sphere model is replaced by four triangles formed by connecting triangle edge midpoints. A recursion level of 0 yields 8 triangles with 6 unique vertices. The normals are the vectors from the sphere center through the vertices. The number of directions will be 11 since the four normals with 0 z values will be duplicated in the table - once with +0 values and the other time with -0 values, and an addition index will be used to represent the (0,0,0) normal. If we instead choose a recursion level of 6 (the maximum that can fit within 2 bytes) the number of directions is 16643, with 16386 unique directions and a zero normal.
- Public Member Functions inherited from Kitware.VTK.vtkDirectionEncoder
 vtkDirectionEncoder (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
- Public Member Functions inherited from Kitware.VTK.vtkObject
 vtkObject (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkObject ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
uint AddObserver (uint arg0, vtkCommand arg1, float priority)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
uint AddObserver (string arg0, vtkCommand arg1, float priority)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
virtual void DebugOff ()
 Turn debugging output off.
virtual void DebugOn ()
 Turn debugging output on.
vtkCommand GetCommand (uint tag)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
byte GetDebug ()
 Get the value of the debug flag.
virtual uint GetMTime ()
 Return this object's modified time.
int HasObserver (uint arg0, vtkCommand arg1)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int HasObserver (string arg0, vtkCommand arg1)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int HasObserver (uint arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int HasObserver (string arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int InvokeEvent (uint arg0, IntPtr callData)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int InvokeEvent (string arg0, IntPtr callData)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int InvokeEvent (uint arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
int InvokeEvent (string arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
virtual void Modified ()
 Update the modification time for this object. Many filters rely on the modification time to determine if they need to recompute their data. The modification time is a unique monotonically increasing unsigned long integer.
void RemoveAllObservers ()
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObserver (vtkCommand arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObserver (uint tag)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObservers (uint arg0, vtkCommand arg1)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObservers (string arg0, vtkCommand arg1)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObservers (uint arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void RemoveObservers (string arg0)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
void SetDebug (byte debugFlag)
 Set the value of the debug flag. A non-zero value turns debugging on.
override string ToString ()
 Returns the result of calling vtkObject::Print as a C# string.
delegate void vtkObjectEventHandler (vtkObject sender, vtkObjectEventArgs e)
 Generic signature for all vtkObject events.
void RemoveAllHandlersForAllEvents ()
 Call RemoveAllHandlers on each non-null vtkObjectEventRelay. TODO: This method needs to get called by the generated Dispose. Make that happen...
- Public Member Functions inherited from Kitware.VTK.vtkObjectBase
 vtkObjectBase (IntPtr rawCppThis, bool callDisposalMethod, bool strong)
 Automatically generated constructor - called from generated code. DO NOT call directly.
 vtkObjectBase ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
virtual void Register (vtkObjectBase o)
 Increase the reference count (mark as used by another object).
virtual void FastDelete ()
 Delete a reference to this object. This version will not invoke garbage collection and can potentially leak the object if it is part of a reference loop. Use this method only when it is known that the object has another reference and would not be collected if a full garbage collection check were done.
string GetClassName ()
 Return the class name as a string. This method is defined in all subclasses of vtkObjectBase with the vtkTypeMacro found in vtkSetGet.h.
int GetReferenceCount ()
 Return the current reference count of this object.
void SetReferenceCount (int arg0)
 Sets the reference count. (This is very dangerous, use with care.)

Static Public Member Functions

static new
vtkRecursiveSphereDirectionEncoder 
New ()
 Construct the object. Initialize the index table which will be used to map the normal into a patch on the recursively subdivided sphere.
static new int IsTypeOf (string type)
 *Undocumented Block
static new
vtkRecursiveSphereDirectionEncoder 
SafeDownCast (vtkObjectBase o)
 *Undocumented Block

Public Attributes

new const string MRFullTypeName = "Kitware.VTK.vtkRecursiveSphereDirectionEncoder"
 Automatically generated type registration mechanics.
- Public Attributes inherited from Kitware.VTK.vtkDirectionEncoder
- Public Attributes inherited from Kitware.VTK.vtkObject
- Public Attributes inherited from Kitware.VTK.vtkObjectBase
- Public Attributes inherited from Kitware.VTK.WrappedObject
const string vtkChartsEL_dll = "libKitware.VTK.vtkCharts.Unmanaged.so"
 Export layer functions for 'vtkCharts' are exported from the DLL named by the value of this variable.
const string vtkCommonEL_dll = "libKitware.VTK.vtkCommon.Unmanaged.so"
 Export layer functions for 'vtkCommon' are exported from the DLL named by the value of this variable.
const string vtkFilteringEL_dll = "libKitware.VTK.vtkFiltering.Unmanaged.so"
 Export layer functions for 'vtkFiltering' are exported from the DLL named by the value of this variable.
const string vtkGenericFilteringEL_dll = "libKitware.VTK.vtkGenericFiltering.Unmanaged.so"
 Export layer functions for 'vtkGenericFiltering' are exported from the DLL named by the value of this variable.
const string vtkGeovisEL_dll = "libKitware.VTK.vtkGeovis.Unmanaged.so"
 Export layer functions for 'vtkGeovis' are exported from the DLL named by the value of this variable.
const string vtkGraphicsEL_dll = "libKitware.VTK.vtkGraphics.Unmanaged.so"
 Export layer functions for 'vtkGraphics' are exported from the DLL named by the value of this variable.
const string vtkHybridEL_dll = "libKitware.VTK.vtkHybrid.Unmanaged.so"
 Export layer functions for 'vtkHybrid' are exported from the DLL named by the value of this variable.
const string vtkIOEL_dll = "libKitware.VTK.vtkIO.Unmanaged.so"
 Export layer functions for 'vtkIO' are exported from the DLL named by the value of this variable.
const string vtkImagingEL_dll = "libKitware.VTK.vtkImaging.Unmanaged.so"
 Export layer functions for 'vtkImaging' are exported from the DLL named by the value of this variable.
const string vtkInfovisEL_dll = "libKitware.VTK.vtkInfovis.Unmanaged.so"
 Export layer functions for 'vtkInfovis' are exported from the DLL named by the value of this variable.
const string vtkParallelEL_dll = "libKitware.VTK.vtkParallel.Unmanaged.so"
 Export layer functions for 'vtkParallel' are exported from the DLL named by the value of this variable.
const string vtkRenderingEL_dll = "libKitware.VTK.vtkRendering.Unmanaged.so"
 Export layer functions for 'vtkRendering' are exported from the DLL named by the value of this variable.
const string vtkViewsEL_dll = "libKitware.VTK.vtkViews.Unmanaged.so"
 Export layer functions for 'vtkViews' are exported from the DLL named by the value of this variable.
const string vtkVolumeRenderingEL_dll = "libKitware.VTK.vtkVolumeRendering.Unmanaged.so"
 Export layer functions for 'vtkVolumeRendering' are exported from the DLL named by the value of this variable.
const string vtkWidgetsEL_dll = "libKitware.VTK.vtkWidgets.Unmanaged.so"
 Export layer functions for 'vtkWidgets' are exported from the DLL named by the value of this variable.

Static Public Attributes

static new readonly string MRClassNameKey = "34vtkRecursiveSphereDirectionEncoder"
 Automatically generated type registration mechanics.
- Static Public Attributes inherited from Kitware.VTK.vtkDirectionEncoder
- Static Public Attributes inherited from Kitware.VTK.vtkObject
- Static Public Attributes inherited from Kitware.VTK.vtkObjectBase

Protected Member Functions

override void Dispose (bool disposing)
 Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Static Private Member Functions

static vtkRecursiveSphereDirectionEncoder ()
 Automatically generated type registration mechanics.

Detailed Description

vtkRecursiveSphereDirectionEncoder - A direction encoder based on the recursive subdivision of an octahedron

Description vtkRecursiveSphereDirectionEncoder is a direction encoder which uses the vertices of a recursive subdivision of an octahedron (with the vertices pushed out onto the surface of an enclosing sphere) to encode directions into a two byte value.

vtkDirectionEncoder


Constructor & Destructor Documentation

static Kitware.VTK.vtkRecursiveSphereDirectionEncoder.vtkRecursiveSphereDirectionEncoder ( )
staticprivate

Automatically generated type registration mechanics.

Kitware.VTK.vtkRecursiveSphereDirectionEncoder.vtkRecursiveSphereDirectionEncoder ( IntPtr  rawCppThis,
bool  callDisposalMethod,
bool  strong 
)

Automatically generated constructor - called from generated code. DO NOT call directly.

Kitware.VTK.vtkRecursiveSphereDirectionEncoder.vtkRecursiveSphereDirectionEncoder ( )

Construct the object. Initialize the index table which will be used to map the normal into a patch on the recursively subdivided sphere.


Member Function Documentation

override void Kitware.VTK.vtkRecursiveSphereDirectionEncoder.Dispose ( bool  disposing)
protected

Automatically generated protected Dispose method - called from public Dispose or the C# destructor. DO NOT call directly.

Reimplemented from Kitware.VTK.vtkDirectionEncoder.

override float [] Kitware.VTK.vtkRecursiveSphereDirectionEncoder.GetDecodedGradient ( int  value)
virtual

Given an encoded value, return a pointer to the normal vector.

Reimplemented from Kitware.VTK.vtkDirectionEncoder.

override IntPtr Kitware.VTK.vtkRecursiveSphereDirectionEncoder.GetDecodedGradientTable ( )
virtual

Get the decoded gradient table. There are this->GetNumberOfEncodedDirections() entries in the table, each containing a normal (direction) vector. This is a flat structure - 3 times the number of directions floats in an array.

Reimplemented from Kitware.VTK.vtkDirectionEncoder.

override int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.GetEncodedDirection ( IntPtr  n)
virtual

Given a normal vector n, return the encoded direction.

Reimplemented from Kitware.VTK.vtkDirectionEncoder.

override int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.GetNumberOfEncodedDirections ( )
virtual

Return the number of encoded directions.

Reimplemented from Kitware.VTK.vtkDirectionEncoder.

virtual int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.GetRecursionDepth ( )
virtual

Set / Get the recursion depth for the subdivision. This indicates how many time one triangle on the initial 8-sided sphere model is replaced by four triangles formed by connecting triangle edge midpoints. A recursion level of 0 yields 8 triangles with 6 unique vertices. The normals are the vectors from the sphere center through the vertices. The number of directions will be 11 since the four normals with 0 z values will be duplicated in the table - once with +0 values and the other time with -0 values, and an addition index will be used to represent the (0,0,0) normal. If we instead choose a recursion level of 6 (the maximum that can fit within 2 bytes) the number of directions is 16643, with 16386 unique directions and a zero normal.

virtual int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.GetRecursionDepthMaxValue ( )
virtual

Set / Get the recursion depth for the subdivision. This indicates how many time one triangle on the initial 8-sided sphere model is replaced by four triangles formed by connecting triangle edge midpoints. A recursion level of 0 yields 8 triangles with 6 unique vertices. The normals are the vectors from the sphere center through the vertices. The number of directions will be 11 since the four normals with 0 z values will be duplicated in the table - once with +0 values and the other time with -0 values, and an addition index will be used to represent the (0,0,0) normal. If we instead choose a recursion level of 6 (the maximum that can fit within 2 bytes) the number of directions is 16643, with 16386 unique directions and a zero normal.

virtual int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.GetRecursionDepthMinValue ( )
virtual

Set / Get the recursion depth for the subdivision. This indicates how many time one triangle on the initial 8-sided sphere model is replaced by four triangles formed by connecting triangle edge midpoints. A recursion level of 0 yields 8 triangles with 6 unique vertices. The normals are the vectors from the sphere center through the vertices. The number of directions will be 11 since the four normals with 0 z values will be duplicated in the table - once with +0 values and the other time with -0 values, and an addition index will be used to represent the (0,0,0) normal. If we instead choose a recursion level of 6 (the maximum that can fit within 2 bytes) the number of directions is 16643, with 16386 unique directions and a zero normal.

override int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.IsA ( string  type)
virtual

*Undocumented Block

Reimplemented from Kitware.VTK.vtkDirectionEncoder.

static new int Kitware.VTK.vtkRecursiveSphereDirectionEncoder.IsTypeOf ( string  type)
static

*Undocumented Block

Reimplemented from Kitware.VTK.vtkDirectionEncoder.

static new vtkRecursiveSphereDirectionEncoder Kitware.VTK.vtkRecursiveSphereDirectionEncoder.New ( )
static

Construct the object. Initialize the index table which will be used to map the normal into a patch on the recursively subdivided sphere.

Reimplemented from Kitware.VTK.vtkObject.

new vtkRecursiveSphereDirectionEncoder Kitware.VTK.vtkRecursiveSphereDirectionEncoder.NewInstance ( )

*Undocumented Block

Reimplemented from Kitware.VTK.vtkDirectionEncoder.

static new vtkRecursiveSphereDirectionEncoder Kitware.VTK.vtkRecursiveSphereDirectionEncoder.SafeDownCast ( vtkObjectBase  o)
static

*Undocumented Block

Reimplemented from Kitware.VTK.vtkDirectionEncoder.

Here is the call graph for this function:

virtual void Kitware.VTK.vtkRecursiveSphereDirectionEncoder.SetRecursionDepth ( int  _arg)
virtual

Set / Get the recursion depth for the subdivision. This indicates how many time one triangle on the initial 8-sided sphere model is replaced by four triangles formed by connecting triangle edge midpoints. A recursion level of 0 yields 8 triangles with 6 unique vertices. The normals are the vectors from the sphere center through the vertices. The number of directions will be 11 since the four normals with 0 z values will be duplicated in the table - once with +0 values and the other time with -0 values, and an addition index will be used to represent the (0,0,0) normal. If we instead choose a recursion level of 6 (the maximum that can fit within 2 bytes) the number of directions is 16643, with 16386 unique directions and a zero normal.


Member Data Documentation

new readonly string Kitware.VTK.vtkRecursiveSphereDirectionEncoder.MRClassNameKey = "34vtkRecursiveSphereDirectionEncoder"
static

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkDirectionEncoder.

new const string Kitware.VTK.vtkRecursiveSphereDirectionEncoder.MRFullTypeName = "Kitware.VTK.vtkRecursiveSphereDirectionEncoder"

Automatically generated type registration mechanics.

Reimplemented from Kitware.VTK.vtkDirectionEncoder.


The documentation for this class was generated from the following file: