openscenegraph
Public Types | Public Member Functions
osgGA::KeySwitchMatrixManipulator Class Reference
Inheritance diagram for osgGA::KeySwitchMatrixManipulator:
osgGA::CameraManipulator osgGA::GUIEventHandler osg::NodeCallback osg::Drawable::EventCallback osg::Object osg::Object osg::Referenced osg::Referenced

List of all members.

Public Types

typedef std::pair< std::string,
osg::ref_ptr
< CameraManipulator > > 
NamedManipulator
typedef std::map< int,
NamedManipulator > 
KeyManipMap

Public Member Functions

virtual const char * className () const
void addMatrixManipulator (int key, std::string name, CameraManipulator *cm)
void addNumberedMatrixManipulator (CameraManipulator *cm)
unsigned int getNumMatrixManipulators () const
void selectMatrixManipulator (unsigned int num)
KeyManipMap & getKeyManipMap ()
const KeyManipMap & getKeyManipMap () const
CameraManipulator * getCurrentMatrixManipulator ()
const CameraManipulator * getCurrentMatrixManipulator () const
CameraManipulator * getMatrixManipulatorWithIndex (unsigned int key)
const CameraManipulator * getMatrixManipulatorWithIndex (unsigned int key) const
CameraManipulator * getMatrixManipulatorWithKey (unsigned int key)
const CameraManipulator * getMatrixManipulatorWithKey (unsigned int key) const
virtual void setCoordinateFrameCallback (CoordinateFrameCallback *cb)
virtual void setByMatrix (const osg::Matrixd &matrix)
virtual void setByInverseMatrix (const osg::Matrixd &matrix)
virtual osg::Matrixd getMatrix () const
virtual osg::Matrixd getInverseMatrix () const
virtual
osgUtil::SceneView::FusionDistanceMode 
getFusionDistanceMode () const
virtual float getFusionDistanceValue () const
virtual void setNode (osg::Node *n)
virtual const osg::Node * getNode () const
virtual osg::Node * getNode ()
virtual void setHomePosition (const osg::Vec3d &eye, const osg::Vec3d &center, const osg::Vec3d &up, bool autoComputeHomePosition=false)
virtual void setAutoComputeHomePosition (bool flag)
virtual void computeHomePosition ()
virtual void home (const GUIEventAdapter &ee, GUIActionAdapter &aa)
virtual void init (const GUIEventAdapter &ee, GUIActionAdapter &aa)
virtual bool handle (const GUIEventAdapter &ea, GUIActionAdapter &us)
virtual void getUsage (osg::ApplicationUsage &usage) const

Detailed Description

KeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator being used to be switched by pressing a key. E.g. '1' for a TrackballManipultor, '2' for a DriveManipulator, '3' for a FlightManipulator. The manipulators available, and the associated switch keys, can be configured.


Member Typedef Documentation


Member Function Documentation

void osgGA::KeySwitchMatrixManipulator::addMatrixManipulator ( int  key,
std::string  name,
CameraManipulator *  cm 
)

Add a camera manipulator with an associated name, and a key to trigger the switch,

Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd.

virtual const char* osgGA::KeySwitchMatrixManipulator::className ( ) const [inline, virtual]

return the name of the object's class type. Must be defined by derived classes.

Reimplemented from osgGA::CameraManipulator.

Get the current active manipulators.

Get the const current active manipulators.

Get the FusionDistanceMode. Used by SceneView for setting up stereo convergence.

Reimplemented from osgGA::CameraManipulator.

virtual float osgGA::KeySwitchMatrixManipulator::getFusionDistanceValue ( ) const [inline, virtual]

Get the FusionDistanceValue. Used by SceneView for setting up stereo convergence.

Reimplemented from osgGA::CameraManipulator.

get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.

Implements osgGA::CameraManipulator.

Get the complete list of manipulators attached to this keyswitch manipulator.

Get the const complete list of manipulators attached to this keyswitch manipulator.

virtual osg::Matrixd osgGA::KeySwitchMatrixManipulator::getMatrix ( ) const [inline, virtual]

get the position of the manipulator as 4x4 Matrix.

Implements osgGA::CameraManipulator.

Get manipulator assigned to a specified index.

Get const manipulator assigned to a specified index.

Get manipulator assigned to a specified key.

Get const manipulator assigned to a specified key.

virtual const osg::Node* osgGA::KeySwitchMatrixManipulator::getNode ( ) const [inline, virtual]

Return const node if attached.

Reimplemented from osgGA::CameraManipulator.

virtual osg::Node* osgGA::KeySwitchMatrixManipulator::getNode ( ) [inline, virtual]

Return node if attached.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::getUsage ( osg::ApplicationUsage &  usage) const [virtual]

Get the keyboard and mouse usage of this manipulator.

Reimplemented from osgGA::GUIEventHandler.

virtual bool osgGA::KeySwitchMatrixManipulator::handle ( const GUIEventAdapter &  ea,
GUIActionAdapter &  us 
) [virtual]

Handle events, return true if handled, false otherwise.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::home ( const GUIEventAdapter &  ,
GUIActionAdapter &   
) [virtual]

Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::init ( const GUIEventAdapter &  ,
GUIActionAdapter &   
) [inline, virtual]

Start/restart the manipulator. FIXME: what does this actually mean? Provide examples.

Reimplemented from osgGA::CameraManipulator.

Set whether the automatic compute of the home position is enabled.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::setByInverseMatrix ( const osg::Matrixd &  matrix) [inline, virtual]

set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::setByMatrix ( const osg::Matrixd &  matrix) [inline, virtual]

Set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::CameraManipulator.

set the coordinate frame which callback tells the manipulator which way is up, east and north.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::setHomePosition ( const osg::Vec3d &  eye,
const osg::Vec3d &  center,
const osg::Vec3d &  up,
bool  autoComputeHomePosition = false 
) [virtual]

Manually set the home position, and set the automatic compute of home position.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::setNode ( osg::Node *  ) [virtual]

Attach a node to the manipulator, automatically detaching any previously attached node. setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.

Reimplemented from osgGA::CameraManipulator.


The documentation for this class was generated from the following file: